Need Working Trigger (NOT SOME BS!)

  • Thread starter Thread starter Master_Saji
  • Start date Start date
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Master_Saji

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Alright, I've tried alot of shite you people have been telling me for the trigger that, whenever all enemies are destroyed to begin the countdown to the next level! again, I've tried everything you guys have suggested, but still no go! :banghead: :banghead: :banghead:
 
Are you simply stating something, or are you asking for help? If so, please post what you have so far.
 
I really need help...well, I'm asking for it, while, at the same time stating something ;)
 
Unit dies
Number of units in (Living units owned by (Player 12)) equal to 0
Start (Timer) as a 20 second timer
 
This is pretty much what Rad said but the actual trigger.
Code:
Untitled Trigger 001
    Events
        Unit - A unit Dies
    Conditions
        (Number of units in (Units owned by Player 12 (Brown) matching (((Matching unit) is Dead) Equal to True))) Equal to 0
        (Owner of (Dying unit)) Equal to Player 12 (Brown)
    Actions
        Countdown Timer - Start timer1 as a One-shot timer that will expire in 30.00 seconds
 
Oh yeah I shoulda, coulda, woulda put 'Unit owned by player 12 dies' instead. lol

Think I helped somewhere else with the exact thing you said but iono
 
it might also help if you post the current code that you have now, then we can see what's wrong with it and help you debug it or suggest a better way to do it :)
 
Truth be told, I dont have one :(

Like I said, they didn't work so why keep em...
 
I might make you feel incredibly stupid, but have you tried that trigger we gave you?

If you have some player 12 units that arent supposed to die, then check if its equal to the number that arent supposed to die
 
Code:
Untitled Trigger 001
    Events
        Unit - A unit Dies
    Conditions
        (Number of units in (Units owned by Player 12 (Brown) matching (((Matching unit) is Dead) Equal to False))) Equal to 0
        (Owner of (Dying unit)) Equal to Player 12 (Brown)
    Actions
        Countdown Timer - Start timer1 as a One-shot timer that will expire in 30.00 seconds
The above code will work as long as the *all* of player 12's units are dead. if there are units that arent supposed to be killed but are still there then it will not work, but you can merely change the "equal to 0" to "Equal to (Number of units that arent supposed to die)", also you can use the event player 12 (brown)'s food reaches 0. with that one just make sure only the units that die have a food cost, set everything else to 0.
 
Rad said:
I might make you feel incredibly stupid, but have you tried that trigger we gave you?

If you have some player 12 units that arent supposed to die, then check if its equal to the number that arent supposed to die

My bro took my Wc III TFT Disk...I'll go kill him and get it back to test it...^__^
 
lol :D

But, alas, I tested...and nothing happened

Code:
Next Level
    Events
        Unit - A unit Dies
    Conditions
        (Number of units in (Units owned by Player 9 (Gray) matching (((Matching unit) is Dead) Equal to True))) Equal to 0
        (Owner of (Dying unit)) Equal to Player 9 (Gray)
    Actions
        Countdown Timer - Start Timer as a One-shot timer that will expire in 30.00 seconds
        Countdown Timer - Create a timer window for (Last started timer) with title Next level in...

That's exactly what I have
 
ACK! I see now..it's supposed to be fasle....let's change that right quick :banghead:
 
God........GOD!!!! I do infact now feel like an idioth...it works...thank you Rad, thank you 56K and...and...twinkies for all! :nuts:
 
you dont need a TFT disk to run war craft you just need ROC as long as you have TFT installed just for futre refference
 
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