Needs Help on Item

  • Thread starter Thread starter Tez
  • Start date Start date
T

Tez

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How do i possible make an item that enables a hero morph to another hero without retain its level.

etc.. A lvl 10 paladin hero used a 1 charged item, changed to a new custom lvl 1 hero..

sorry im poor with my english =/ i apologize for that for any inconvience tat i cause.
 
uhmm...next time try searching a bit....in the free trigger thread...SD_Ryoko posted a map to answer your question exactly :D ...now off u go..:D

[edit]

well actually is only shows how to make it do that automaticly...you probably make an item and when item used...ative that trigger...prolly won't work though
 
sorry, you mean the hero morph coding ? i cant seems to understand those custom codin =/ means to say that i must understand tat custom script before i can work it off ?

thanks for helping but i dont get what u mean..
 
You dont need custom script at all:

Variables:
Unit type array ( to store the heroes each item morphs too ) [Hero_Type]
Item type array ( to store wich item that morps to wich hero ) [Item_Type]
Integer ( not needed but it is esier to add new heroes if you have this ) [Number_of_Heroes]

Triggers:
I have 3 heroes: Archmage, Mountain King and Blood Mage
I have 3 items stored in the same array number as the hero each item morphs to. (Remember to make the item from one that always can be used)

Code:
Init arrays
    Events
        Map initialization
    Conditions
    Actions
        Set Number_of_Heroes = 1
        Set Heroe_Type[Number_of_Heroes] = Archmage
        Set Item_Type[Number_of_Heroes] = Archmage Item
        Set Number_of_Heroes = (Number_of_Heroes + 1)
        Set Heroe_Type[Number_of_Heroes] = Mountain King
        Set Item_Type[Number_of_Heroes] = Mountain King Item
        Set Number_of_Heroes = (Number_of_Heroes + 1)
        Set Heroe_Type[Number_of_Heroes] = Blood Mage
        Set Item_Type[Number_of_Heroes] = Blood Mage Item
Code:
Morph
    Events
        Unit - A unit Uses an item
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Item-type of (Item being manipulated)) Equal to Archmage Item
                (Item-type of (Item being manipulated)) Equal to Mountain King Item
                (Item-type of (Item being manipulated)) Equal to Blood Mage Item
    Actions
        For each (Integer A) from 1 to Number_of_Heroes, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Item-type of (Item being manipulated)) Equal to Item_Type[(Integer A)]
                    Then - Actions
                        Unit - Replace (Hero manipulating item) with a Heroe_Type[(Integer A)] using The old unit's relative life and mana
                        Hero - Set (Last replaced unit) Hero-level to 1, Show level-up graphics // If you want the heroe to ceep its level remove this.
                        Skip remaining actions
                    Else - Actions
                        Do nothing
 
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