Hi guys, this year I need to finish my bachelor theses, and my task is to create a game known as checkers(or draughts). It wouldn't be a problem, but I have to write it in NetLogo using the Mutli-agent approach. So I cant use those well-known algorithms as Min-max or alfa-beta pruning. As I said, I have to use the Multi-agent approach, because in NetLogo every single piece is an agent, and they can communicate with each other. So as my teacher said me, I have to create a completely new algorithm. Could someone give me any advice or suggestion how to start, or describe it how it should work? I would appreciate any advice or suggestion, cuz it's quite difficult task for me. Thank you guys so much, you can post it there or send it to my mail address, which is [email protected]. Again, thank you very much. Have a nice day
Jirka
Jirka