Squeekems
TH.net Regular
- Reaction score
- 11
Below is a trigger for a quest in my map. The problem is that Blue Kids 0224 <gen> stops following my HERO after a ways.
I did...
... At the start of the map, but it doesn't seem to stop him from attempting to run back to where I found him. Any Ideas of why this is happening and how I can fix it?
I did...
Trigger:
- AI - Ignore the guard positions of all Player 12 (Brown) units
... At the start of the map, but it doesn't seem to stop him from attempting to run back to where I found him. Any Ideas of why this is happening and how I can fix it?
Trigger:
- Rescue Blue Kids
- Events
- Player - Player 1 (Red) Selects a unit
- Player - Player 2 (Blue) Selects a unit
- Player - Player 3 (Teal) Selects a unit
- Player - Player 4 (Purple) Selects a unit
- Player - Player 5 (Yellow) Selects a unit
- Player - Player 6 (Orange) Selects a unit
- Player - Player 7 (Green) Selects a unit
- Player - Player 8 (Pink) Selects a unit
- Conditions
- (Triggering unit) Equal to Blue Kids 0224 <gen>
- Actions
- Set UnitPoint[0] = (Position of HERO[(Player number of (Triggering player))])
- Set UnitPoint[1] = (Position of Blue Kids 0224 <gen>)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Distance between UnitPoint[0] and UnitPoint[1]) Less than or equal to 600.00
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Triggering unit) Equal to QuestGiver[(Player number of (Triggering player))]
- Then - Actions
- Trigger - Turn off (This trigger)
- Unit - Remove Wander (Neutral) from Blue Kids 0224 <gen>
- Unit - Order Blue Kids 0224 <gen> to Right-Click HERO[(Player number of (Triggering player))]
- Game - Display to PLAYING the text: |cff0000FFBlue Kids...
- Trigger - Turn on Quest Finish Blue Death <gen>
- Else - Actions
- Set QuestGiver[(Player number of (Triggering player))] = (Triggering unit)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- Events