Furby
Current occupation: News poster
- Reaction score
- 144
“We have revolutionised many parts of the engine: we have overhauled our entire lighting system, built movie quality character rendering and animation solutions, vastly improved the speed and effectiveness of our Sandbox editor, and even our rendering has changed with tessellation, pixel accurate displacement mapping and now physical based rendering; all of this while maintaining our first principal: that making games should be real-time, all the time.” I dunno, I think turn-based game development might be pretty fun.
New CryEngine drops number for fourth iteration, shows appropriately spangly video
Crytek's CryEngine already had most of the graphics sown up with its third iteration, and now its (unnumbered) fourth has returned for the stragglers, adding impressive-sounding things like "realistic deep facial skinning", "physically based shading" and "complex simulations" to its bulging bag...
www.pcgamer.com
Last edited by a moderator: