New CryEngine drops number for fourth iteration, shows appropriately spangly video

Furby

Current occupation: News poster
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“We have revolutionised many parts of the engine: we have overhauled our entire lighting system, built movie quality character rendering and animation solutions, vastly improved the speed and effectiveness of our Sandbox editor, and even our rendering has changed with tessellation, pixel accurate displacement mapping and now physical based rendering; all of this while maintaining our first principal: that making games should be real-time, all the time.” I dunno, I think turn-based game development might be pretty fun.

Read more at PcGamer.com
 

Accname

2D-Graphics enthusiast
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And yet the games are still aweful. How is this even possible with all this graphics? How can a game which is looking so good be so bad? It must be a mystery...
 
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