Discussion New Language - Discussion

Lyerae

I keep popping up on this site from time to time.
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> Make C++ loops.

Im going to try to implement a bunch of loop types.
 

tooltiperror

Super Moderator
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Big Idea: Don`t make it an AddOn to the editor. Instead, make it a stand alone program, that changes the new code into normal JASS, so you can just CnP.
 

Nestharus

o-o
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Big Idea: Don`t make it an AddOn to the editor. Instead, make it a stand alone program, that changes the new code into normal JASS, so you can just CnP.
bad idea... a lot of people like working in WE... why? So they can do their object editor stuff and coding in one go.

Now what you could do is add a new editor into wc3 or replace the trigger editor all together. Again, this should still be separate from the core...
 

tooltiperror

Super Moderator
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But how do you plan on making it cross platform with Macs, then?

Like, this is a legit question, what would be the method?
 

Lyerae

I keep popping up on this site from time to time.
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C runs natively under Mac, I believe, though some of the elements are different.
I'll need someone to test it though, and report bugs.
 

Narks

Vastly intelligent whale-like being from the stars
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90
use java?

not that i expect any of you to succeed...
 

Nestharus

o-o
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84
use java?

not that i expect any of you to succeed...
Narks.. I have to succeed or I fail my c# class, so you can expect my project to be done -.-.

I made a complete JASS parser for my perl class last semester, and you can believe me that I did it.
 

Lyerae

I keep popping up on this site from time to time.
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> use java?

I have a severe dislike for Java.
 

Lyerae

I keep popping up on this site from time to time.
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Like HTML?
<function takes="nothing" returns="nothing">
</endfunction>

Odd, but usable. :p
 

Lyerae

I keep popping up on this site from time to time.
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Yes, still. Markup-style would be very possible, though it's not quite what we're looking for here.
 

ertaboy356b

Old School Gamer
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85
This:

Code:
<function name="aa" takes="nothing" returns="nothing">
   <var type="unit" name="u"></var>
   <u><CreateUnit>Player(0),'dumy',0,0,0</CreateUnit></u>
</function>
or

Code:
<function name="aa" takes="nothing" returns="nothing">
   <var type="unit" name="u"></var>
   <u><CreateUnit param=Player(0);'dumy';0;0;0 /></u>
</function>
to This:

JASS:
function aa takes nothing returns nothing
   local unit u
   u = CreateUnit(xxxxxxx)
endfunction


Looks weird though. and longer
 

Lyerae

I keep popping up on this site from time to time.
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105
It didn't really, it was just a side-conversation, really.

Anyway, Windows has been... Windows, lately, so I'm dual-booting into Ubuntu 9.10. As soon as I get the tools I need working, then I'll be actively working on it.
 

Lyerae

I keep popping up on this site from time to time.
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Okay! I'm on Ubuntu, and I've got Code::Blocks working properly.
I've decided I'm going to use C++ for this, instead of C, since it'll be easier to find information on how to make it more efficient.

Anyway, I wanted to ask a few questions before I started making the layout of the language.
What kind of language (and features) do you want?
I can add any kind of feature you guys want, provided it's possible, and I can find a way to make it (efficiently, of course).

Also, I had an idea.
I want to do "classes", which are basically like vJASS structs, but use a global hashtable (which will have some huge, odd name to prevent it from being used accidentally. (okay, not that huge, but something people wouldn't use normally.)) instead of arrays. What do you guys think about that?

And finally, I'm open to name suggestions, if anyone wants to throw some out there. :p
 

ertaboy356b

Old School Gamer
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85
isn't classes the same as structs??

Only that it has "Public", "Private", and "Protected" types..


How about working on `SWITCH`.. It makes Conditions easier..
 

tooltiperror

Super Moderator
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I would like if you added a pool key word, that would be very useful. A pool would be like a data base, so you would just have to convert them into arrays.

JASS:
//example;
 globals
     pool unit undead
 endglobals


So, think of it like a unit group. But, the reason it`s so cool, is that you would be able to do it with any variable type. Like strings. You could add everything someone says into the pool, without having to do array stuffs. You could even do some tricks to breach the limit of 8,000, which would be great for systems like AIDS.
 
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