# New map: Good vs Evil

#### Chaos_Knight

##### New Member
I'm making a map called Good vs Evil. 1: So i was thinking about what to start with.
Heroes, Terrain, Scripts or Abilities?

2: Im looking for someone to make this system for me. You can save yourself at this map. So this is what i wanted : When anyone press Escape, they will get invul for 2.5 seconds. You can only use it twice.
Difficult?

[LJASS]//Chaos_Knight[/LJASS]
Thanks

#### Avaleirra

##### Is back. Probably.
You may have to use a different button. But it won't be that hard. Just have the trigger check an integer variable and then if it isn't equal to 2 add 1 and if it is make it do nothing

#### Chaos_Knight

##### New Member
You may have to use a different button. But it won't be that hard. Just have the trigger check an integer variable and then if it isn't equal to 2 add 1 and if it is make it do nothing
Offtopic: Isnt internet costing much?

For your quote for the 2nd question?

#### Sartan

##### New Member
Code:
``````Untitled Trigger 001
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Set count[(Integer A)] = 0``````
Code:
``````Untitled Trigger 002
Events
Player - Player 1 (Red) skips a cinematic sequence
Player - Player 2 (Blue) skips a cinematic sequence
Player - Player 3 (Teal) skips a cinematic sequence
Conditions
count[(Player number of (Triggering player))] Less than 2
Actions
Set count[(Player number of (Triggering player))] = (count[(Player number of (Triggering player))] + 1)
Custom script:   set bj_wantDestroyGroup=true
Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Set temp_point = (Position of (Picked unit))
Unit - Create 1 Footman for (Owner of (Picked unit)) at temp_point facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Human Sorceress - Slow (Picked unit)
Unit Group - Add (Picked unit) to UnitGroup
Custom script:   call RemoveLocation(udg_temp_point)``````
Code:
``````Untitled Trigger 003
Events
Time - Every 0.49 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in UnitGroup and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Anti-magic Shell) Equal to True
Then - Actions
Else - Actions
Unit Group - Remove (Picked unit) from UnitGroup
Unit - Make (Picked unit) Vulnerable``````
slow is a buff with on effect that last 2.5 sec

#### Chaos_Knight

##### New Member
Does it work? If so +rep

#### Avaleirra

##### Is back. Probably.
Offtopic: Isnt internet costing much?

For your quote for the 2nd question?
I don't understand what you're trying to say

#### Chaos_Knight

##### New Member
I don't understand what you're trying to say
On your Ipod. Doesnt internet cost money?

#### Avaleirra

##### Is back. Probably.
Ya.... Parents are payin.

#### Chaos_Knight

##### New Member
Anyones suggetsions at first question?

#### Larcenist

##### REP: Respect, Envy, Prosperity?
Starting off with a script makes the rest easier, then again you did not state what kind of map it is.

When it comes to the WE-related parts, at least a terrain foundation is good to begin with. Heroes should obviously come before abilities since it would make little sense if the abilities won't match the hero in the end.

#### Chaos_Knight

##### New Member
Starting off with a script makes the rest easier, then again you did not state what kind of map it is.

When it comes to the WE-related parts, at least a terrain foundation is good to begin with. Heroes should obviously come before abilities since it would make little sense if the abilities won't match the hero in the end.
**** forgot to tell what type it is. It's a Hero Arena. :banghead:

#### polo2005

##### Wana start playing LoL? http://tinyurl.com/369as27
i would start with the terrain and then all the units after that... else i would quickly get tired of the map and the project itself would die out^^
since imo triggering is the lesses time taking part of it all, and less borring

#### Larcenist

##### REP: Respect, Envy, Prosperity?
Then starting with the general plot should be easy and good.

#### Chaos_Knight

##### New Member
i would start with the terrain and then all the units after that... else i would quickly get tired of the map and the project itself would die out^^
since imo triggering is the lesses time taking part of it all, and less borring

Thanks

#### Larcenist

##### REP: Respect, Envy, Prosperity?
i would start with the terrain and then all the units after that... else i would quickly get tired of the map and the project itself would die out^^
since imo triggering is the lesses time taking part of it all, and less borring

You should see my spells for my AoS

Some codes have like 16-17 hours of blood, sweat, tears and coffee devoted to them (and the result is often something quite simple, but since the base abilities had some minor feature I disliked I had to go through the trouble of coding them all).

Out of my own experience it is NOT good to start off with the heroes if you have no plan of what to do. This'll end with loads of haphazardly put-together units.

#### SineCosine

##### I'm still looking for my Tangent
Hero Arena?

Terrain, One Hero, Tavern or Hero circle, A couple of events, maybe random monster spawns, Second Hero, Multiboard, ThirdHero, I think.

#### polo2005

##### Wana start playing LoL? http://tinyurl.com/369as27
You should see my spells for my AoS

Some codes have like 16-17 hours of blood, sweat, tears and coffee devoted to them (and the result is often something quite simple, but since the base abilities had some minor feature I disliked I had to go through the trouble of coding them all).

Out of my own experience it is NOT good to start off with the heroes if you have no plan of what to do. This'll end with loads of haphazardly put-together units.
i guess people work diffrent^^
i actually love "playing" with triggers but if i start of with triggers, i normaly just stop doing the rest once its finish, but hey that jsut me^^

#### Chaos_Knight

##### New Member
You should see my spells for my AoS

Some codes have like 16-17 hours of blood, sweat, tears and coffee devoted to them (and the result is often something quite simple, but since the base abilities had some minor feature I disliked I had to go through the trouble of coding them all).

Out of my own experience it is NOT good to start off with the heroes if you have no plan of what to do. This'll end with loads of haphazardly put-together units.
Im not going to code all of my spells.

#### Chaos_Knight

##### New Member
Bump

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