New map: Good vs Evil

Chaos_Knight

New Member
Reaction score
39
I'm making a map called Good vs Evil. 1: So i was thinking about what to start with.
Heroes, Terrain, Scripts or Abilities?

2: Im looking for someone to make this system for me. You can save yourself at this map. So this is what i wanted : When anyone press Escape, they will get invul for 2.5 seconds. You can only use it twice.
Difficult?

[LJASS]//Chaos_Knight[/LJASS]
Thanks ;)
 

Avaleirra

Is back. Probably.
Reaction score
128
You may have to use a different button. But it won't be that hard. Just have the trigger check an integer variable and then if it isn't equal to 2 add 1 and if it is make it do nothing
 

Chaos_Knight

New Member
Reaction score
39
You may have to use a different button. But it won't be that hard. Just have the trigger check an integer variable and then if it isn't equal to 2 add 1 and if it is make it do nothing

Offtopic: Isnt internet costing much?

For your quote for the 2nd question?
 

Sartan

New Member
Reaction score
23
Code:
Untitled Trigger 001
    Events
        Map initialization
    Conditions
    Actions
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                Set count[(Integer A)] = 0
Code:
Untitled Trigger 002
    Events
        Player - Player 1 (Red) skips a cinematic sequence
        Player - Player 2 (Blue) skips a cinematic sequence
        Player - Player 3 (Teal) skips a cinematic sequence
    Conditions
        count[(Player number of (Triggering player))] Less than 2
    Actions
        Set count[(Player number of (Triggering player))] = (count[(Player number of (Triggering player))] + 1)
        Custom script:   set bj_wantDestroyGroup=true
        Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions)
            Loop - Actions
                Unit - Make (Picked unit) Invulnerable
                Set temp_point = (Position of (Picked unit))
                Unit - Create 1 Footman for (Owner of (Picked unit)) at temp_point facing Default building facing degrees
                Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
                Unit - Order (Last created unit) to Human Sorceress - Slow (Picked unit)
                Unit Group - Add (Picked unit) to UnitGroup
                Custom script:   call RemoveLocation(udg_temp_point)

Code:
Untitled Trigger 003
    Events
        Time - Every 0.49 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in UnitGroup and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) has buff Anti-magic Shell) Equal to True
                    Then - Actions
                    Else - Actions
                        Unit Group - Remove (Picked unit) from UnitGroup
                        Unit - Make (Picked unit) Vulnerable

slow is a buff with on effect that last 2.5 sec
 

Larcenist

REP: Respect, Envy, Prosperity?
Reaction score
211
Starting off with a script makes the rest easier, then again you did not state what kind of map it is.

When it comes to the WE-related parts, at least a terrain foundation is good to begin with. Heroes should obviously come before abilities since it would make little sense if the abilities won't match the hero in the end.
 

Chaos_Knight

New Member
Reaction score
39
Starting off with a script makes the rest easier, then again you did not state what kind of map it is.

When it comes to the WE-related parts, at least a terrain foundation is good to begin with. Heroes should obviously come before abilities since it would make little sense if the abilities won't match the hero in the end.

**** forgot to tell what type it is. It's a Hero Arena. :banghead:
 

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
Reaction score
97
i would start with the terrain and then all the units after that... else i would quickly get tired of the map and the project itself would die out^^
since imo triggering is the lesses time taking part of it all, and less borring

edit: start with the heroes if its arena
 

Chaos_Knight

New Member
Reaction score
39
i would start with the terrain and then all the units after that... else i would quickly get tired of the map and the project itself would die out^^
since imo triggering is the lesses time taking part of it all, and less borring

edit: start with the heroes if its arena

Thanks :D
 

Larcenist

REP: Respect, Envy, Prosperity?
Reaction score
211
i would start with the terrain and then all the units after that... else i would quickly get tired of the map and the project itself would die out^^
since imo triggering is the lesses time taking part of it all, and less borring

edit: start with the heroes if its arena

You should see my spells for my AoS :(

Some codes have like 16-17 hours of blood, sweat, tears and coffee devoted to them (and the result is often something quite simple, but since the base abilities had some minor feature I disliked I had to go through the trouble of coding them all).

Out of my own experience it is NOT good to start off with the heroes if you have no plan of what to do. This'll end with loads of haphazardly put-together units.
 

SineCosine

I'm still looking for my Tangent
Reaction score
77
Hero Arena?

Terrain, One Hero, Tavern or Hero circle, A couple of events, maybe random monster spawns, Second Hero, Multiboard, ThirdHero, I think.
 

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
Reaction score
97
You should see my spells for my AoS :(

Some codes have like 16-17 hours of blood, sweat, tears and coffee devoted to them (and the result is often something quite simple, but since the base abilities had some minor feature I disliked I had to go through the trouble of coding them all).

Out of my own experience it is NOT good to start off with the heroes if you have no plan of what to do. This'll end with loads of haphazardly put-together units.

i guess people work diffrent^^
i actually love "playing" with triggers but if i start of with triggers, i normaly just stop doing the rest once its finish, but hey that jsut me^^
 

Chaos_Knight

New Member
Reaction score
39
You should see my spells for my AoS :(

Some codes have like 16-17 hours of blood, sweat, tears and coffee devoted to them (and the result is often something quite simple, but since the base abilities had some minor feature I disliked I had to go through the trouble of coding them all).

Out of my own experience it is NOT good to start off with the heroes if you have no plan of what to do. This'll end with loads of haphazardly put-together units.

Im not going to code all of my spells. :D
 
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