New Map, New Problems

M

MrFustrated

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I have started to make a new map!!! Yey :D But my many idea's have brung many problems. :(
1.In some games meteorites fall down in random points in an area dealing damage to those under its force on impact, how is this done?

2.How do you make it so that instead of a way-gate, when you enter a point or a region you teleport to another point or region using the special effect that the staff of teleportation or the scroll of town hall does when it teleports units and the hero?

3.If you have ever played pyramid escape there is a minigame called spike traps when you choose the correct path carefully or you get killed. Usually there is two or three circles of power, one of the tree is a safe path and the other 1 or 2 releases a deadly spike trap that kills you instantly. How is this done if instead of circles of power it is a region that people step on, and how do you randomly select the seriues of spike traps that are killers and safe?
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I would like to thank anyone who contibutes to my problems :)

Update!

4. How do you make a unit or hero learn an ability (without growing up a level) and then after a certain point in the game unlearn it. What I was pruposing is that when a unit/hero enters a region, it learns an ability which it uses throughout a certain part and when this ability has accomplished its usage it is taken away. How is this done?
 
I would like to thank anyone who contibutes to my problems

Ok, to contribute to your problems, you still have to finish your map, optimize it, publish it on several sites, and then hope people like it and play it, all while maintaining it if there is a demand for it.

haha just kidding ok

1. Tinker the inferno spell to not summon the unit and that should work. Just specify random points in regions for them to drop.

2. Depends on how much triggering you want to do. One way to do it is to just pretend that it's doing it (conditioned as to when the hero comes in) and trigger it to pause the hero and put that spell effect on its head, then move it and remove the effect. But there's a lot of ways it can be done alternately to that (probably some easier).

3. Setup regions for the three, roll a variable with a random number to determine which one is the safe one, and trigger 2/3 of them to be death to whatever enters them
 
ok for # 1 there is a simple trigger triger taht goes like so

Event: Unit: a unit enters region 001
Conditons: none
Actions: Unit: move (unit(entering unit)) instantly to (center of (region 002))

like so

number 2 there is allready an ability liek what u want

i think its called meteor strike or something liek that so check to mkae sure the ability u want isnt allready there

number 3 is a trigger liek this

make 3 circles of power w/ a region under eac

for 2 of them mkae a trigger like this

E: a unit enters region (region 001)
C: none
A: kill(unit(Entering unit))

and for the third one u make a trigger like the first one i showed u except u could make any action u want such as a textbox that comes up and says congrats u won but i dont know what u want to do after that sry
 
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