M
MrFustrated
Guest
I have started to make a new map!!! Yey
But my many idea's have brung many problems.
1.In some games meteorites fall down in random points in an area dealing damage to those under its force on impact, how is this done?
2.How do you make it so that instead of a way-gate, when you enter a point or a region you teleport to another point or region using the special effect that the staff of teleportation or the scroll of town hall does when it teleports units and the hero?
3.If you have ever played pyramid escape there is a minigame called spike traps when you choose the correct path carefully or you get killed. Usually there is two or three circles of power, one of the tree is a safe path and the other 1 or 2 releases a deadly spike trap that kills you instantly. How is this done if instead of circles of power it is a region that people step on, and how do you randomly select the seriues of spike traps that are killers and safe?
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I would like to thank anyone who contibutes to my problems
Update!
4. How do you make a unit or hero learn an ability (without growing up a level) and then after a certain point in the game unlearn it. What I was pruposing is that when a unit/hero enters a region, it learns an ability which it uses throughout a certain part and when this ability has accomplished its usage it is taken away. How is this done?
1.In some games meteorites fall down in random points in an area dealing damage to those under its force on impact, how is this done?
2.How do you make it so that instead of a way-gate, when you enter a point or a region you teleport to another point or region using the special effect that the staff of teleportation or the scroll of town hall does when it teleports units and the hero?
3.If you have ever played pyramid escape there is a minigame called spike traps when you choose the correct path carefully or you get killed. Usually there is two or three circles of power, one of the tree is a safe path and the other 1 or 2 releases a deadly spike trap that kills you instantly. How is this done if instead of circles of power it is a region that people step on, and how do you randomly select the seriues of spike traps that are killers and safe?
[/list]
I would like to thank anyone who contibutes to my problems
Update!
4. How do you make a unit or hero learn an ability (without growing up a level) and then after a certain point in the game unlearn it. What I was pruposing is that when a unit/hero enters a region, it learns an ability which it uses throughout a certain part and when this ability has accomplished its usage it is taken away. How is this done?


