New map, random questions.

Ninva

Анна Ахматова
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Hello, sorry about the tittle but I need help with random questions.

1) Can heros life go down insted of up... I've tried many things and it won't work... I tried -25.00 or 0.00, but the health keeps going up, and doesn't go down.

2) Timing, kinda new at this. I want a dragon to appear like everyone 30 mins or so in the game. And after the dragon leaves the villagers rebuild the village.
I also want this to loop.

3) Talking, how do you talk to a unit like in rpgs, to talk to you when you click on it?

Thank you for your help. :D
 
just make a trigger

E:a unit comes within X of X unit
A: <start cinematic or text message>

people also add the ! special effect so ppl know where there is a quest or whatever..
 
Krakka said:
just make a trigger

E:a unit comes within X of X unit
A: <start cinematic or text message>

people also add the ! special effect so ppl know where there is a quest or whatever..

Thanks, but this really isn't what I'm looking for... But I guess that would do. :D
 
3)
Code:
Untitled Trigger 001
    Events
        Player - Player 1 (Red) Selects a unit
    Conditions
        (Triggering unit) Equal to Quest Giver
    Actions
        Whatever
 
Veritas88 said:
3)
Code:
Untitled Trigger 001
    Events
        Player - Player 1 (Red) Selects a unit
    Conditions
        (Triggering unit) Equal to Quest Giver
    Actions
        Whatever


Ah, thanks. I was looking for this. :D I'm putting it in my trigger log now. :D
 
but usually I right click on the unit to move to it.. or would that be also considered selecting the unit?
I usually never left-click on the unit by itself..
 
Ninva said:
Hello, sorry about the tittle but I need help with random questions.

1) Can heros life go down insted of up... I've tried many things and it won't work... I tried -25.00 or 0.00, but the health keeps going up, and doesn't go down.

2) Timing, kinda new at this. I want a dragon to appear like everyone 30 mins or so in the game. And after the dragon leaves the villagers rebuild the village.
I also want this to loop.

Thank you for your help. :D


1) go to menu->advanced->gameplay constants
Click use custom constants
and scroll down find hero tagged lines
change this value:
Hero Attirubes - Hitpoint Bonus Per Strenght Point
But this will effect whole heros in whole game

if you want it for a spesific hero only just use this:
Code:
  Events
        Unit - A unit Gains a level
    Conditions
        (Triggering unit) Equal to Your Hero
    Actions
        Set INT = (INT + 10)
        Hero - Modify Strength of Your Hero Subtract INT

INT is an integer variable we use this becouse every time u substract something from a hero attriube it substracts it from default value not current value. And attirube will never go below 1. And be aware if your heros primary attribue is strenght then it will also loose demage too.

2) Create a trigger which creates the dragon you want its event is every 30 seconds of gametime.
after creating dragon use this code
turn off this trigger
so u will gaurantee that another dragon will not spawn if something goes wrong and dragon did not killed the town for a long time.

So u need something defines that the village has been destroyed in my opinion create some unit variables and assign it values at map initialisation if the village buildings are there at start
then use this:
Code:
A unit dies
conditions
 (Variable01 is dead) Equal to True
 (Variable03 is dead) Equal to True
 (Variable02 is dead) Equal to True
 (Variable04 is dead) Equal to True
actions
 remove your dragon from game or move it somewhere
 order your villagers to build the village again
 turn on the first trigger to make spawn a new dragon after 30 minutes

also u need another trigger trhat assign new values to that variables
if you make them build
Code:
Unit - A unit Finishes construction
unit type of triggering unit equalto your unit
set varible = triggering unit

So this will goes forever untill u turn off both triggers
 
1)

Events-Every second of the game
Conditions
Actions-Pick every unit in unit type (Footman) and do (set life of picked unit to ((life of picked unit)-2)

And turn OFF in object editor regeneration
 
Nenad said:
1)

Events-Every second of the game
Conditions
Actions-Pick every unit in unit type (Footman) and do (set life of picked unit to ((life of picked unit)-2)

And turn OFF in object editor regeneration

this decreases the life only not maximum life if your hero has 200 hitpoints it still have 200 hitpoints but 198 life
 
Code:
1) Can heros life go down insted of up... I've tried many things and it won't work... I tried -25.00 or 0.00, but the health keeps going up, and doesn't go down.

Doesnt he want the LIFE of the unit go down not the maximum hit points?
 
i understood that Ninva means the health increation on leveling up couse he/she tried negative values then it cannot be hitpointregeneration nor life

Ninva correct me if im wrong
 
Try making the hero's strength per level decrease.
 
mems said:
i understood that Ninva means the health increation on leveling up couse he/she tried negative values then it cannot be hitpointregeneration nor life

Ninva correct me if im wrong

.... Hmmmm... Yes, this isn't what I want... I want the hp go down everyone 0.25 per sec... yea something like that....

EDIT:
Oh, thanks Nenad, I'll try this.
 
ah god sorry then
you can also try shift click the regeneration and put there - value this will decrase the units life value per second and be sure that regenration is always
 
mems said:
ah god sorry then
you can also try shift click the regeneration and put there - value this will decrase the units life value per second and be sure that regenration is always

... Nenad's didn't help... So, is this a trigger? ... Wait, in object you couldn't do this... (With a hero... Did I forget to even put that?! :eek: )
 
no this is not trigger
go to object editor hero or unit does not matter,
find
hitpoint regenetation rate

duble click it while holding shift key so u can put -values
and make hitpoint regeneration always
but im not sure if hero levels up the regen reate will change or not and i even dont know if your hero levels up before die

special que what you want to do?
Do you want your dragon outomatically die after sometime?
 
mems said:
no this is not trigger
go to object editor hero or unit does not matter,
find
hitpoint regenetation rate

duble click it while holding shift key so u can put -values
and make hitpoint regeneration always
but im not sure if hero levels up the regen reate will change or not and i even dont know if your hero levels up before die

special que what you want to do?
Do you want your dragon outomatically die after sometime?

No, I'm good now. It's going to be a rpg. So the dragon is supose to attack at random times. It just depends how much you train. Thanks again.
 
Oh and u must enable the negative numbers in editor that can be changed in File/Preferences
 
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