Night abilities?

D

DeepStrike

Guest
I was wondering how you make abilities only active and usable at night for auras and regular use skills alike. Is it something simple like checking some box somewhere, if it is i have yet to find it. Or do you have to make a trigger which is probably the way to do it. But i cant see any thing to deactivate an ability only remove it. So if any one knows how to do this or has the triggers i would be extremely greatful thanks.
 
I've never done it, but I assume you would make two different abilities. One would be a dummy ability that has no effect and the other would be the actual ability that works at night. You would then use a trigger to remove one spell from the hero at night and give him the other, and vice versa at daybreak. Also, you would use a variable to keep track of what level the spell is, I guess. If you don't know what I'm talking about, I'll make an example for you.

dArKz
 
In DotA as with Balanar his abilitys are just set to lvl 5 when its day. If you look at the aura's icon during the day it says lvl 5.
 
His nuke spell (forgot the name) can't just be set to level 5, because for each level it deals a certain amount of damage, day or night. However, at night it also slows the target. That means DotA either uses a dummy unit to cast a slow at night, or the spell has two versions with 4 levels each.
 
It can be done by triggers

Code:
Events-Time Every 1 second of game
Conditions-In game time of day less then 6.00
               In game time of day more then 18.00
Actions-(your ability)

I know theres another way but this is for simple auras
 
Didn't a "Every 1 sec." event lag your map in a heavy manner?
I think it would be better to have a "Game - The in-game time of day becomes Equal to <Hour>" event for day->night and another for night->day
Have your units/players to gain/lose some of their abilities, range of vision or something when this events triggers
 
no every 1 sec doesnt lag at all well not on my map at least
 
Nenad, it would be pointless to run the trigger once every second, and if you keep doing that for multiple spells, events, and whatnot, it would indeed start to lag. What xPheRe said is correct, and it's basically what I said in my first post, he just included the trigger. Here is the full thing for the leisure of the original poster:

Code:
[COLOR=SandyBrown]Day[/COLOR] to [COLOR=DarkSlateBlue]Night[/COLOR]
    Events
        Game - The in-game time of day becomes Equal to 18.00
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Unit-type of (Picked unit)) Equal to [COLOR=Green][I]Your Unit[/I][/COLOR]
                    Then - Actions
                        Set [COLOR=Blue][I]SpellLevel[/I][/COLOR] = (Level of [COLOR=SandyBrown][I]Day Ability[/I][/COLOR] for (Picked unit))
                        Unit - Remove [COLOR=SandyBrown][I]Day Ability[/I][/COLOR] from (Picked unit)
                        Unit - Add [COLOR=DarkSlateBlue][I]Night Ability[/I][/COLOR] to (Picked unit)
                        Unit - Set Level of [COLOR=DarkSlateBlue][I]Night Ability[/I][/COLOR] for (Picked unit) to [COLOR=Blue][I]SpellLevel[/I][/COLOR]
                    Else - Actions
                        Do nothing

And then just do the oppositite for Night -> Day:

Code:
[COLOR=DarkSlateBlue]Night[/COLOR] to [COLOR=SandyBrown]Day[/COLOR]
    Events
        Game - The in-game time of day becomes Equal to 6.00
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Unit-type of (Picked unit)) Equal to [COLOR=Green][I]Your Unit[/I][/COLOR]
                    Then - Actions
                        Set [COLOR=Blue][I]SpellLevel[/I][/COLOR] = (Level of [COLOR=DarkSlateBlue][I]Night Ability[/I][/COLOR] for (Picked unit))
                        Unit - Remove [COLOR=DarkSlateBlue][I]Night Ability[/I][/COLOR] from (Picked unit)
                        Unit - Add [COLOR=SandyBrown][I]Day Ability[/I][/COLOR] to (Picked unit)
                        Unit - Set Level of [COLOR=SandyBrown][I]Day Ability[/I][/COLOR] for (Picked unit) to [COLOR=Blue][I]SpellLevel[/I][/COLOR]
                    Else - Actions
                        Do nothing

Note:
1- The Blue "Spell Level" is an Integer Variable.
2- This is entirely untested, but I'm pretty sure it'll work. Let me know if I missed anything.

dArKz
 
If by some chance anyone happens to have my TLS hero, then feel free to post it here. It has an ability very similar to the one you're looking for. Basically, it does a fire attack during the day and an ice attack at night. Unfortunately, it isn't on this computer, so maybe someone else from the project like Alexander would have it.
 
Go on.

Say it.

I kick butt :D
 
lol darkzero that trigger u made works only if time is 6 or 18 it doesnt work any time else
 
It's OK, two times a day, doesn't need to be active every second.
There's a moment when you lost night abilities and gain the day ones.
Later there's another moment when you lost your day abilitis and re-gain your night ones...
But if the time of day is not paused, it would became a cycle. Every day it will run twice.
 
Wow alot of comments, thanks every one. Yeah thats what i figured i just thought i would ask you guys just to make sure so if i was wrong i wouldnt be wasting a bunch of time. Thanks darkzero for even making the trigger for me, although i dont see what the others are saying what is wrong with it, its understandable that there would be a second where you would have no abilities but that is a necessary evil i suppose. However i dont see how each trigger would run twice a day like what xphere said. thanks again guys.
 
A quick explanation:

What nenad was saying is that my trigger "would not work throughout the whole game, only twice per day/night cycle" (paraprhase). He's right, but he's wrong, as Xphere explained. The trigger activates when the game-day is set to night, to change your hero's ability to the night ability, and then activates again when the game-day is set to day, to change it back to your day ability.

its understandable that there would be a second where you would have no abilities but that is a necessary evil i suppose
'
Absolutely not. The thing with triggers, such as this one, is that they run so fast you won't even notice they run unless your watching what they do. Like put your cursor over the ability that needs to be changed, and when night hits, it'll be instantaneous to your eye.

dArKz
 
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