"night stalker" ability

MooMooMan

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ok i need u guys awesome amazing map-problem-solving powers.

im trying to give my hero an ulti ability called "night stalker"

wat it does is it gives the hero a 25% chance to crit doing triple dmg, an evasion of 40%, slightly increased movement speed, transparency and addittional stats.

i need this all to work only at night.

and i also need an ability that turns it night for a set amount of time.

many posts and losts of help would be vastly appreciated.
 
For the turn it night, thing, modify it from the Moonstone ability.
 
Rad said:
Dont steal ideas from bad maps.

in this case im stealing an idea and making it better, so that makes it not gay

alright with the moonstone ability thing, but is that the actual name of the ability?

and i still dont have an answer to the ability that stat boosts during the night.
 
MooMooMan said:
in this case im stealing an idea and making it better, so that makes it not gay

think of it as a recuperation given to a gay person, sometimes it wurks and makes them straight, so im willing to try.

alright with the moonstone ability thing, but is that the actual name of the ability?

and i still dont have an answer to the ability that stat boosts during the night.

It's under Special > Item, it's called Change Time of Day, then make it a unit (or Hero) ability.
 
i dont get what you guys are talking about this is not a dota rip off. he is not making a night stalker hero that gets pwoers at night. he is making a hero with 1 ability that gives powers at night. this is nothing like dota's night stalker hero.

and even if something is similar to something in another map its not a "rip off" i have come up with many abilities for my own maps and later found out that dota had the same thing. i ended up throwing all of those abilities away but the point is i made those abilities before i saw dota. with 4 abilities on a hero, 12 heroes in a tavern, 3 taverns on each side, and 2 sides, thats 4*12*3*2=288 abilities not every ability is unique but there are not many repeated abilities. with the blink strikes, bashes, wind walks, hexes, mirror images, and critical strikes removed there are still at least 200 unique abilities in that map. if no one is allowed to have similiar abilities in their map that dota has then good lucky coming up with enough abilities for every hero in your map that dont match anything in dota.
 
i agree, and even if u look at dota, there are mayn many abilities that are copied a bunch of times in just that map alone, i can hardly count teh amount of crits and splashes
 
Amen grundy. The game doesn't offer enough different base abilities to allow several dozen maps with hundreds of abilities to be unique. My very first project with the editor was an idea I got playing Enfos and I thought one of the heros could be a lot better. It turned out that my idea was exactly the same as omnislash which I had never heard of before. Dissapointing )= I realized then, that creating an original ability is basically impossible. All that is left are variations, which MooMan is attempting here.
 
not so! do not give up the new ability crusade yet! heres a few off the top of my head to get you back.

Force Field
Creates a force field around an area, trapping and damaging all units inside it.

Black Hole
Sucks units in an area towards the caster, damaging them when they get too close.
 
AgentPaper said:
not so! do not give up the new ability crusade yet! heres a few off the top of my head to get you back.

Force Field
Creates a force field around an area, trapping and damaging all units inside it.

Black Hole
Sucks units in an area towards the caster, damaging them when they get too close.

force field = DOTA's Faceless Void's ULT except this version of it does damage.

Black Hole = DOTA's Engima's ULT except dota version actually creates a black hole that units are sucked into, not to the caster.
 
Well I think Grundys point has been proven... but the first question still aint answered... the only way I can see doing it is the dota way, at night its a different ability to morning, using time of day triggers u shud get there.

E.G:

Code:
Time of day = (what ever time night is)
----
----
Pick all units on map and do
 If -- Unit has buff "Day Abil" then -- Remove "Day abil" for unit and add "Night Abil (1)" set level of "Night Abil (1)" to level of "Night Abil (2)"
----
----

Make the ability that he learns sphere (so it doesnt show up) make it "Night Abil (2)" and the one tht does the stuff "Night Abil (1)" and for the day one the same way.

P.S: I dont know if this will work but I hope it does.
 
AgentPaper said:
not so! do not give up the new ability crusade yet! heres a few off the top of my head to get you back.

Force Field
Creates a force field around an area, trapping and damaging all units inside it.

Black Hole
Sucks units in an area towards the caster, damaging them when they get too close.

PWNED!!!!!!!!!!!!

anyway, that last post made no sense to me, do i have to create a custom buff for the night ability1,2 and day ability 1,2?

and u guys STILL havent answered how to make the ability that gives stat bonuses at night,

i kno how to make it night now, kudos to whoever said that :D

and the trigger is helpful, but a little confusing, so if u want full thanks, i need an explanation.

p.s. my triggers tend not to work very often,soooooo......
 
(update) im thinking of basing it off elunes grace and adding critical/evasion and the transparency.

thats when the trigger that makes it only wurk at night comes in.

it would be greatly appreciated if i got that one better explained, and an EXACT trigger to add the transparency and critical/evasion.
 
ok , yes you would need 2 buffs (on the DayAbil and NightAbil(1) i think) so night ability 2 would be the one you learn, when you learn it you remove it and ad nightAbil (1) or DayAbil. Im not sure how to get evasion invisibility and crit but to be honest it seems imba...
PWNED!!!!!!!!!!!!
LOL :D
 
Lol @ people saying I'm wrong for calling this a rip-off.

"wat it does is it gives the hero a 25% chance to crit doing triple dmg, an evasion of 40%, slightly increased movement speed, transparency and addittional stats.

i need this all to work only at night.

and i also need an ability that turns it night for a set amount of time."


Yes DotA has a Night Stalker which has an *ultimate* that makes it night, and a normal skill that gives him the bonus movement/attack speed at night. All this guy did was reverse those 2 skills so the bonus speed is the ultimate.

And DotA is not a gay map. If by gay map you mean the most popular scenario WC3 has ever (and probably *will* ever) had - then yes, it is gay.
 
Bird said:
Lol @ people saying I'm wrong for calling this a rip-off.

"wat it does is it gives the hero a 25% chance to crit doing triple dmg, an evasion of 40%, slightly increased movement speed, transparency and addittional stats.

i need this all to work only at night.

and i also need an ability that turns it night for a set amount of time."


Yes DotA has a Night Stalker which has an *ultimate* that makes it night, and a normal skill that gives him the bonus movement/attack speed at night. All this guy did was reverse those 2 skills so the bonus speed is the ultimate.

And DotA is not a gay map. If by gay map you mean the most popular scenario WC3 has ever (and probably *will* ever) had - then yes, it is gay.

ok buddy, u dont have to type all that, just click the "quote" under the post, saves alot of time.

2nd of all I DONT GODDAM CARE IF I RIPPED IT OFF!
i want to know how to do it, so if u ppl wouldnt mind id like to know how to add the crit/evasion and transparency to elunes grace.
 
lol.....

:D lol guys

i complicated my life.

i found a simpler to understand method to make the ability active during the night and when i cast the night ability.

prob is that it takes like four triggers.

one is it activtes the ability at start of night

2 is that it takes icon away at the end of night(no probs at all suprisingly)

3 is that it activates the ability when i cast "unholy night"

4 is that it removes the ability at end of "unholy night"

complicated huh?

well im a newb at triggers, so it wurks better for me this way.btw any triggers to add the transpaency and critical/evasion?

I KNOW UR OUT THERE RAD!!!!!!
 
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