Gaming Nintendo Comments On Crunch And Game Delays – E3 2019

tom_mai78101

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As the development community continues to question practices that contribute to a normalized culture of crunch, many studios and individual developers have been reflecting on the conversation, trying to find ways to contribute to the solution. And Nintendo is no different.

Crunch isn’t necessarily an easy problem to identify or solve, and there are nuances to that problem based on the variations in studios’ personal practices or team structures. Ultimately, a lot of what contributes to crunch is the inherent nature of game development: It’s hard to predict what will work, what will go wrong, and what will end up being the better direction as identified by creative leads (and, let’s be real: Likely publisher needs, too).

It’s part of why games are delayed so often.

And so for Nintendo, when asked about their perspective on crunch, it comes down to giving their creative teams the breathing room they need.

“The crunch point is an interesting one,” Nintendo of America’s president Doug Bowser told me at E3. “For us, one of our key tenets is that we bring smiles to people's faces, and we talk about that all the time. It's our vision. Or our mission, I should say. For us, that applies to our own employees. We need to make sure that our employees have good work-life balance.”

 
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