No Move/Hold Position Icons

Chocobo

White-Flower
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409
Is there a way to remove the Move/Hold Position icons (for a unit that can move) without removing all abilities at same time (Ward classification)?

tries :
- Remove 'Amov' : removed move/hold position but removed also the capacity to move
- Add Ward classification : cleaned up all abilities icons (I need to remove only move/hold position icons not to remove all ability icons)
 

istar

New Member
Reaction score
31
i just thought of a workaround, dont know if it will work
put some placeholder ability, with empty button picture and set its X/Y button positions
think it would push out the move/hold
coz in the spinning building thread, someone(foodflare) posted a spinning building map, in which the barracks have move/hold button pushed aside by its train footman ability
http://www.thehelper.net/forums/showthread.php?t=88288
hope it helps
 

saw792

Is known to say things. That is all.
Reaction score
280
It's not possible to remove individual icons while still retaining their functionality (for active skills, including move, attack, patrol, etc). Move is still an ability, after all.
 

saw792

Is known to say things. That is all.
Reaction score
280
@Schyy

It still takes up space as an icon, and will show up a tooltip box when you hover over it.
 

Curo

Why am I still playing this game...?
Reaction score
109
There is a massive tutorial on this somewhere that basically says it's impossible. No matter what you do, any method will either still take up an icon space, or force you to remove the ability all together.
 

Chocobo

White-Flower
Reaction score
409
Shouldn't require any .slk editing, as you can use the mass level fill ability (xd) by simply writing "Amov" in it.


(testing that althrough I know Amov can't be added back)

test 1 : removing Amov and adding Amov in spellbook : removed move ability (move/hold position gone) but can not move anymore
test 2 : adding Amov spellbook and removing Amov : same effect

result : removing Amov removes Move/Hold Position
 

Sooda

Diversity enchants
Reaction score
318
Ancient Protector Root ability in disabled spell book works well, it removes move and patrol icons, but you never can give movement back. Disabling/ removing Root ability prohibits still walking, adding after that 'Amov' ability even doesn't help. Morph abilities lose movement when returning from alternate form who had Root ability. Abilities can be used by unit.
 
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