NO not Again!(Takes Damage)

Laiev

Hey Listen!!
Reaction score
188
What do you mean?

A unit need to take damage to run the event... you can't calculate in "map initialize" a thing to calculate damage without the specific event
 

Exide

I am amazingly focused right now!
Reaction score
448
Yes and no.
You can only use specific unit events in the actual event.
Otherwise you need to add the event from another trigger.
 

Chaos_Knight

New Member
Reaction score
39
Sorry, but Laiev, when i use your code, it says: Undeclared Function Damage_RegisterEvent

//Chaos_Knight :cool:
 

Exide

I am amazingly focused right now!
Reaction score
448

Chaos_Knight

New Member
Reaction score
39
No, but Jasshelper says: Undeclared function Damage_RegisterEvent.

I got AIDS, EVENT and Damage, latest version.
 

Laiev

Hey Listen!!
Reaction score
188
are you sure you got the latest version of Damage?

get it from the link in the POST, not in the map (when i was getting it... the map are undated...)
 

Chaos_Knight

New Member
Reaction score
39
Yes, i updated, and now still doesnt work. Code:
AND YES LAIEV IM UPDATING MOVING STRIKES!

JASS:
library MovingStrike initializer InitTrigger
// +-------------------------------------------------------------------------------+
// |     Moving Strikes - Created by Chaos_Knight.  Requires a vJass preprocessor! |   
// +-------------------------------------------------------------------------------+
// | Gives a small chance to move the Attacker to the GetAttacker() and            |
// | deals damage to the GetTriggerUnit()                                          |
// +-------------------------------------------------------------------------------+
// | How to Import:                                                                |
// |  - Create a new trigger                                                       |
// |  - Convert it to Custom text (Edit > Convert to Custom Text)                  |
// |  - Replace everything there with this code                                    |
// |  - Change the constants to suit yourself                                      |
// |  - Enjoy!                                                                     |
// +-------------------------------------------------------------------------------+

// |-------------|
// | Constants:  |
// |-------------|
    globals
        // The effect created on the target when it is being possessed:
        private constant string EFFECT = "Abilities\\Weapons\\PhoenixMissile\\Phoenix_Missile_mini.mdl"
        private constant string EFFECT2 = "Abilities\\Weapons\\PhoenixMissile\\Phoenix_Missile.mdl"
        private constant string EFFECT3 = "Abilities\\Spells\\Human\\Thunderclap\\ThunderClapCaster.mdl"
        private constant string EFFECT4 = "Abilities\\Spells\\Other\\Doom\\DoomDeath.mdl"
        private constant string EFFECT6 = "Abilities\\Spells\\Other\\Monsoon\\MonsoonBoltTarget.mdl"
        // Which is attached to the targets:
        private constant string EFFECT_POSITION = "weapon,left"
        private unit TARGET
        private constant string EFFECTPOSITION = "hand,right"
        private constant string EFFECTPOS = "origin"
        private constant boolean SHOWEFFECT = true //Will Show the effects(6).
        private constant boolean IS_RANGED = true //If the damage is ranged
        private constant boolean IS_MEELE = true //If the damage is from meele combat(128 Warcraft metres).
        private constant integer RED = 90 //Red color.
        private constant integer GREEN = 0 //Green color.
        private constant integer BLUE = 110 //Blue color.
        private constant integer ALPHA = 255 //Alpha(how much the TextTag's visible).
        private constant boolean SHOWDAMAGE = true //Will create the TextTag, if true.
        private constant integer DAMAGE = 35
        private constant integer C = 100 // Testing Purposes.
        //I Reccomend having it 1% chance. setting beyond this value may make it unbalanced.
        private constant integer FROMTARGET = 128 //How Far you are moving
        private constant attacktype DmgType = ATTACK_TYPE_CHAOS //Selfexplaining
        private constant damagetype AtkType = DAMAGE_TYPE_FIRE//^ same
        private constant weapontype WepType = WEAPON_TYPE_WHOKNOWS//No idea...
        // The Raw code of the ability
        private constant integer ID = 'A008'
    endglobals
    
    private constant function CHANCE takes integer level returns integer
        return C * level
    endfunction
    
    private constant function DMG takes integer Lvl returns integer
        return DAMAGE * Lvl
    endfunction
// |------------------|
// | End of Constants |
// |------------------|
// DO NOT EDIT BELOW THIS LINE!
    
private function Cons takes nothing returns boolean
    return IsUnitEnemy(TARGET , GetOwningPlayer(GetAttacker())) and GetRandomInt(0, 100) <= CHANCE(GetUnitAbilityLevel(GetAttacker(), ID)) and not IsUnitType(TARGET, UNIT_TYPE_HERO) and GetUnitAbilityLevel(GetAttacker() , ID) > 0
endfunction    

        
        private function Moving takes nothing returns nothing
            local unit u = GetAttacker()
            local real x1 = GetUnitX( u )
            local real y1 = GetUnitY( u )
            local real x2 = GetUnitX( TARGET )
            local real y2 = GetUnitY( TARGET )
            local real angle = Atan2(y2 - y1, x2 - x1)
            local texttag TT = CreateTextTag()
            set TARGET = GetTriggerUnit()
            
            if SHOWEFFECT then
                call DestroyEffect(AddSpecialEffectTarget(EFFECT, u, EFFECT_POSITION))
                call DestroyEffect(AddSpecialEffectTarget(EFFECT2, u, EFFECTPOSITION))
                call DestroyEffect(AddSpecialEffectTarget(EFFECT3, TARGET, EFFECTPOS))
                call DestroyEffect(AddSpecialEffectTarget(EFFECT4, TARGET, EFFECTPOS))
                call DestroyEffect(AddSpecialEffectTarget(EFFECT6, TARGET, EFFECTPOS))
            endif
               if SHOWDAMAGE then
                    call SetTextTagText (TT,R2S(DMG(GetUnitAbilityLevel(u, ID))) + "!", 0.023)
                    call SetTextTagPosUnit (TT, u, 10 )
                    call SetTextTagColor (TT, RED, GREEN, BLUE, 255 )
                    call SetTextTagVelocity (TT, 0.0355 * Cos(90. * bj_DEGTORAD), 0.0355 * Sin(90. * bj_DEGTORAD))
                    call SetTextTagVisibility (TT, true)
                    call SetTextTagFadepoint (TT, 2.00)
                    call SetTextTagLifespan (TT, 2.00)
                    call SetTextTagPermanent (TT, false)
                endif
        
            call SetUnitX( u , x2 + FROMTARGET * Cos(angle))
            call SetUnitY( u , y2 + FROMTARGET * Sin(angle))
            call UnitDamageTarget( u , TARGET , DMG(GetUnitAbilityLevel(u, ID))  , IS_RANGED , IS_MEELE , DmgType , AtkType , WepType )
        
        set u = null
        set TT = null
    endfunction
  
  
//------------------------------------------------------------------  
function InitTrigger takes nothing returns nothing
    local trigger t = CreateTrigger()
    call Damage_RegisterEvent(t)
    call Moving()
endfunction

endlibrary


:p
 

Laiev

Hey Listen!!
Reaction score
188
I did. It's 1.0.3 right?

EDIT: It's 1.0.1 right?

wrong...

look at the link

Version 1.0.4 :p

copy the code from the post, not map

EDIT: (now i see the second page lol) hmm good but i think this is wrong place to show the updates :p

you got your topic...

also you can change this:

[ljass]UnitDamageTarget[/ljass]

to this

[ljass]Damage_Spell[/ljass] or [ljass]UnitDamageTargetEx[/ljass]

EDIT EDIT: function InitTrigger takes nothing returns nothing

make this private
 

Chaos_Knight

New Member
Reaction score
39
I know what i did wrong.

JASS:
library MovingStrikes initializer InitTrigger


JASS:
library MovingStrike initializer InitTrigger requires Damage
 

Jesus4Lyf

Good Idea™
Reaction score
397
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/
  • The Helper The Helper:
    Decided to put up a healthier type recipe to mix it up - Honey Garlic Shrimp Stir-Fry https://www.thehelper.net/threads/recipe-honey-garlic-shrimp-stir-fry.193595/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top