Snippet No Single Player

Azlier

Old World Ghost
This little cheat will disable single player on your map. You can still play alone on LAN or Battle.net, however.

First, download the model attached to this post.

Next, import it into your map.

Finally, add [ljass]call Preloader("war3mapImported\\Model.mdx")[/ljass] into any Jass function/GUI trigger that runs on Map Initialization. It'll even work for you Mac users.

Trigger:
  • GUI Example
    • Events
      • Map Initialization
    • Conditions
    • Actions
      • Custom Script: call Preloader("war3mapImported\\Model.mdx")


And there we go. Single Player is now disabled on your map.

Note: Since this is a public resource, renaming the model and import path (and then changing the path in the Preloader call) to something less suspicious would be a Good Idea™.

I would like to thank Renendaru for testing this.

And now, with an optimized script by Jesus4Lyf!
 

Attachments

Azlier

Old World Ghost
Of course not. Not suspicious at all.

*fills up file with pages and pages of comments*

By the way, the point of this isn't to crash the map. It ends the game with a bunch of text saying that it won't work in single player.
 

Azlier

Old World Ghost
If it's not totally random, MPQ compression will compress it into almost nothing.

I don't think the file size really matters.
 

Lyerae

I keep popping up on this site from time to time.
Well, maybe not...
Would this work with a .blp file? If so, rename it so it looks like a .blp, and people will think its a skin, which are much, much smaller than models (usually...).

Size probably isn't an issue, but it still helps to make it not as noticable.
 

Azlier

Old World Ghost
It works as any type of file that you can import. .blp, .wav, .mdx, .txt. Doesn't matter.
 

Renendaru

(Evol)ution is nothing without love.
I spent forever not realizing why it worked until I somehow found out that it didn't want to call Preloader() in TriggerConditions... >.< Azy took up 2 hours of my time testing this for him.
 

Jesus4Lyf

Good Idea™
I think this is pretty much ready to be approved.

>Good Idea™
That's now our trademark. K?
Azlier and me.
That is all.

Edit:
JASS:
function PreloadFiles takes nothing returns nothing
local integer i=11
if ReloadGameCachesFromDisk() then
loop
call SetPlayerName(Player(i),&quot;This map cannot be played in single player.&quot;)
exitwhen i==0
set i=i-1
endloop
call EndGame(true)
endif
endfunction

:p Don't forget, this won't go through the Optimizer (pretty sure).

>any Jass function/GUI trigger that runs on Map Initialization.
Will this work in a trigger condition?
 

Azlier

Old World Ghost
Evidently not. At least, not from one that is executed via a timer. Any init function will do.

I remember firing Preloader from a triggercondition that fires when I press escape. That worked. It must just be something about TriggerRegisterTimerEvent.
 

Renendaru

(Evol)ution is nothing without love.
I tried Map Initialization, it didn't fire on that either. Maybe it only works for events that can be triggered by the user.
 

Renendaru

(Evol)ution is nothing without love.
When I was testing this for you, it didn't work on Map Initialization in a TriggerConditions block, at least not for me.

Edit: Well, could've been since I forgot to use TriggerEvaluate... Anyway, I'll test that too if someone wants. It should work anyway.
 

Azlier

Old World Ghost
Renendaru forgot to use TriggerEvaluate (fail). Which means the condition never ran.
 

Renendaru

(Evol)ution is nothing without love.
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