T
ThE-eNiGmA
Guest
I am trying to create an ability, Bombing Run, for my bombers in my map, BattleShips Melee. I tried various ideas, and decided that the best-looking solution was to create an ability that is activated by triggers to damage units. That is, as the bomber flies in a line, the trigger activates the ability every 0.5 secs and damages units. Basically, bombing units in a line. It would look pretty impressive...only theres a catch.
I spent some time working on a channel ability (I had never used channel before) and was satisfied until I noticed something. Everything was perfect, except that there was no damage. As I am typing this, it now comes to mind that I could write a trigger that detects the channel, or there is a property of channel I dont understand. Anyway, all I really need are the following options.
Damage
Art-Missle (flying machine bombs)
Art-target
cool down, all the standard attack ability stuff
An option that makes it unselectable by player *does not appear in GUI*
Interesting thought: if you dont give it an icon, you can't select it, right? If so, then my problem is solved. Can anybody cure my ignorance?
(edit) If only I could use phoenix fire, but i cant seem to be able to remove abilities once I add them. So, I have to use a latent ability.
I spent some time working on a channel ability (I had never used channel before) and was satisfied until I noticed something. Everything was perfect, except that there was no damage. As I am typing this, it now comes to mind that I could write a trigger that detects the channel, or there is a property of channel I dont understand. Anyway, all I really need are the following options.
Damage
Art-Missle (flying machine bombs)
Art-target
cool down, all the standard attack ability stuff
An option that makes it unselectable by player *does not appear in GUI*
Interesting thought: if you dont give it an icon, you can't select it, right? If so, then my problem is solved. Can anybody cure my ignorance?
(edit) If only I could use phoenix fire, but i cant seem to be able to remove abilities once I add them. So, I have to use a latent ability.


