Noob Question about running multiple instant triggers

tommerbob

Minecraft. :D
Reaction score
110
I can't believe I don't know this yet, but I've been trying to optimize some GUI coding, and up until now I've used different variables for each spell/trigger, even though they may run instantly. I've run into this question:

If I have multiple triggers that all run instantly and simultaneously, and they all use the same Global variable (ex. Temp_Integer), will the data be overwritten or is this okay to do?
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
It depends if they all run purely in sequence, or if any of them can "interrupt" another trigger.

For example, if all triggers are instant, but one has a damage event, and another trigger causes a unit to deal damage, the first trigger will immediately run "in the middle" of the actions of the second trigger. This can cause a conflict. Otherwise, instant triggers complete their actions before going on to the next one.
 

evilwolf

Member
Reaction score
11
I can't believe I don't know this yet, but I've been trying to optimize some GUI coding, and up until now I've used different variables for each spell/trigger, even though they may run instantly. I've run into this question:

If I have multiple triggers that all run instantly and simultaneously, and they all use the same Global variable (ex. Temp_Integer), will the data be overwritten or is this okay to do?
The variable will be overwritten by your next action, but it still works.
 

Sevion

The DIY Ninja
Reaction score
413
It depends if they all run purely in sequence, or if any of them can "interrupt" another trigger.

For example, if all triggers are instant, but one has a damage event, and another trigger causes a unit to deal damage, the first trigger will immediately run "in the middle" of the actions of the second trigger. This can cause a conflict. Otherwise, instant triggers complete their actions before going on to the next one.

IIRC everything is run on a single thread. That means things are run one at a time. So following this, assuming I'm correct, the second trigger shouldn't fire until after the first is finished. I don't know for sure, but it can be easily tested for.
 

tommerbob

Minecraft. :D
Reaction score
110
It depends if they all run purely in sequence, or if any of them can "interrupt" another trigger.

For example, if all triggers are instant, but one has a damage event, and another trigger causes a unit to deal damage, the first trigger will immediately run "in the middle" of the actions of the second trigger. This can cause a conflict. Otherwise, instant triggers complete their actions before going on to the next one.

I see. Thanks for the clarification.

@evilwolf:

Huh? That seems like a contradiction.
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
That means things are run one at a time. So following this, assuming I'm correct, the second trigger shouldn't fire until after the first is finished.
Your first assertion is true; the second is not. A trigger can interrupt another; the interrupted trigger's actions will be queued and run after the interrupting trigger completes. Only action runs at a time, just the order changes.
 

Ayanami

칼리
Reaction score
288
I think a trigger runs like this. Let's say in your trigger you have 3 actions, A, B and C. Normally, it would run like this:

Code:
A -> B -> C

However, let's say you run another trigger called "T" within the trigger. And you run this trigger right after action "A".

Code:
A -> T -> B -> C

I think that's how it runs. So if you were to run another trigger in middle of another executing trigger, rest of the actions of that trigger would execute after the other trigger is completely ran. Could be wrong though.
 

chobibo

Level 1 Crypt Lord
Reaction score
48
Code:
A -> T -> A -> B -> C

If T was called by a, then T will return to A's thread and not continue on to B. If that (the first example) where so then the sequence would be:

Code:
A -> T -> B -> C -> A
 

vypur85

Hibernate
Reaction score
803
Just think of it as... it follows sequence. Simple.
When you run a trigger within a trigger, it will complete everything in sequence of run.

All in all, you don't have to worry about variables being overwritten. Common sense would tell you whether it will be overwritten or not.
 

chobibo

Level 1 Crypt Lord
Reaction score
48
Here's a test script:
JASS:

globals
    trigger A=CreateTrigger()
    trigger B=CreateTrigger()
    trigger C=CreateTrigger()
    integer I=0
endglobals

function ActionA takes nothing returns nothing
    set I=0
    call BJDebugMsg("A: "+I2S(I))
    call TriggerExecute(C)
    call BJDebugMsg("A: "+I2S(I))
endfunction

function ActionB takes nothing returns nothing
    call BJDebugMsg("B executed")
endfunction

function ActionC takes nothing returns nothing
    set I=100
    call BJDebugMsg("C executed")
endfunction

//===========================================================================
function InitTrig_thread_test takes nothing returns nothing
    call TriggerAddAction(A,function ActionA)
    call TriggerAddAction(B,function ActionB)
    call TriggerAddAction(C,function ActionC)
    call TriggerExecute(A)
    call TriggerExecute(B)
endfunction
 

Sevion

The DIY Ninja
Reaction score
413
I wasn't originally talking about using things like [ljass]TriggerExecute[/ljass]. It's obvious that if you use that in that way what'll happen is what you say. (confusing sentence)

I was talking about using events.

I.E.

Unit Dies -> Run Trigger A

Unit Takes Damage -> Run Trigger B

In Trigger A, cause a unit to take damage

I haven't the time right now to test it, but I hypothesize that Trigger A will finish before Trigger B begins.

Someone can test and confirm?
 

DioD

New Member
Reaction score
57
nothing instant, triggers on same event will run in (reverse)creation order
 

Sevion

The DIY Ninja
Reaction score
413
Tested with this quick script:

Trigger:
  • TestGUI
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Game - Display to (All players) the text: 1
      • Unit - Kill Paladin 0004 <gen>
      • Game - Display to (All players) the text: 2


Trigger:
  • TestGUI2
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • Game - Display to (All players) the text: 3


Output was 1, 3, 2

chobibo was right. I stand corrected.
 

tommerbob

Minecraft. :D
Reaction score
110
Hmmm, okay. Thanks for everyone's help. (I guess my question wasn't so noob afterall. :p)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    Actually I was just playing with having some kind of mention of the food forum and recipes on the main page to test and see if it would engage some of those people to post something. It is just weird to get so much traffic and no engagement
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top