noob question :(

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sector

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Hi
An another noob asks his first question-problem about creating maps.

I have complete the map design ,and now
i have to make the triggers.

Anyway i have delete all the triggers from
folder Intializing cause i want to dont
create when map intiliazing units,i want to
create my heros i have made for them
(ex. color RED takes hero HERO1 only)

How i can do it ?

Thanks and sorry for my English
:(
 
If i got it right u deleted the melee stuffs so that they wont get any town hall and peasants?
huh? i cant understand what u mean with (ex. color RED takes hero HERO1 only)
u mean like a circle of power where he steps? :confused:
 
Open the Unit menu and place your heroes where you want who you want the owner to be. Or I didn't understand either?
 
eh sry again.
Well ,i mean ,when the game starts
the player1 (color red) get a hero i have made.
player2 takes other hero i have made e.t.c

If i got it right u deleted the melee stuffs so that they wont get any town hall and peasants?

Yes you have right ! How i can do it work
BUT without peasants and towns ?
 
You could just pre-place the heroes on the map, simply by going through Layers --> Units
 
Open the Trigger Menu.

Open the "Initialization" category, and click the trigger that says "Melee Initialization"

If you want, you can just delete the whole trigger. That way NOTHING that happens in a melee game will happen in yours: no Town Hall, no Peasants, no resources, no time of day. Otherwise, just go through that trigger and delete the things that you don't want (I usually leave "Use melee time of day for all players")

Hope that helped.
 
well you need to put Starting locations even if it isn't a melee map i like to put them were the map starts put them close to eachother so they don't work right but when the game starts there screen will be in the area cause thats were there town hall is suppose to be ... get it? like in a hero arena i place all my Starting locations near Player 1 red cause thats were there first player is and i don't have to make a pan camera then but lets not get into pan cameras lol .... just make starting locations by your heros and make sure you can't see the building that way you don't get the town hall...
 
Ok, I think I understand what you want...

You want it to NOT make a town hall at the start location, but you want each player to have a preset hero, where they start, at a random start location.


Ok, here goes:

You want to keep the
melee - create starting units for all players

Now, in a new trigger, you want essentially:

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Event
--A player controls a unit

Condition
--Unit = structure = true
--Owner = Player 1 (red)

Action
--Remove all units that are structures = false
--Create 1 "HERO1" Near town hall
--Remove all units that are structures = true

-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

You're gonna need 1 for every player on the map. This way, any player who isn't playing doesn't get stuff.

What the trigger does is if you receive stuff at the beggining of the game (ie, you're there) you'll get you're basic crud, have the workers removed, get your hero, have your building removed.


EDIT: P.S. no such thing as a noob question imo
 
Simple Question Here Guys... you know that lever thing or w/e were is it omg ive been looking throu everything i can't find it anybody give me directions xD...
 
I used my common sense. I hope you will next time you look for something.

Doodads (it doesn't belong to any particular alliance) >> Tree/Destructibles (it's attackable and "killable") >> Underground (Blizzard only uses them in puzzles/special places and these places are usually only in the Underground tileset. Blizzard's storymaking involves not having puzzles above ground, usually)
 
i have an idea... remove all things from initialziation and put players start locations and put the heroes ON them and start location dissapears.
 
Or just make a region around the starting location, pick all of the units that aren't heroes, and then remove them. At Map Initialization or Time elapsed 0 Seconds, of course :)
 
Originally posted by Lance1
well you need to put Starting locations even if it isn't a melee map i like to put them were the map starts put them close to eachother so they don't work right but when the game starts there screen will be in the area cause thats were there town hall is suppose to be ... get it? like in a hero arena i place all my Starting locations near Player 1 red cause thats were there first player is and i don't have to make a pan camera then but lets not get into pan cameras lol .... just make starting locations by your heros and make sure you can't see the building that way you don't get the town hall...

... It was sort of our idea :)
 
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