sevensc
New Member
- Reaction score
- 8
I am looking for an effective and fair method o normalize lives as players are defeated in or leave from a vs. TD.
Why it's Needed:
If 6 players are playing with 20 lives each, by the time the game gets down to the last two players, they are fighting over 120 lives, and in the game I am making it is unrealistic to be stealing that many lives.
Possible Solution:
Every time a player leaves or loses, the game calculates what % of the total lives a player has, and then gives them that % of a lower number.
Possible Issue:
Players who already have a very low number of lives may feel cheated since they will most likely be reduced to only 1 or 2 lives after normalization.
Can you help?
I need feedback on this idea, and any other ideas that are different/better than this one for keeping the number of lives low (or anything that achieves a similar effect).
Thanks for you help.
Why it's Needed:
If 6 players are playing with 20 lives each, by the time the game gets down to the last two players, they are fighting over 120 lives, and in the game I am making it is unrealistic to be stealing that many lives.
Possible Solution:
Every time a player leaves or loses, the game calculates what % of the total lives a player has, and then gives them that % of a lower number.
- Example:
- The goal, keep total lives in the game equal to numPlayers*20.
- If the third last player is eliminated and the two remaining players each have 30 lives, 30 is 50% of 60, reduce 60 by 20 lives (because of losing player) and give each player 20 lives which is still 50% of the total lives.
Possible Issue:
Players who already have a very low number of lives may feel cheated since they will most likely be reduced to only 1 or 2 lives after normalization.
Can you help?
I need feedback on this idea, and any other ideas that are different/better than this one for keeping the number of lives low (or anything that achieves a similar effect).
Thanks for you help.