Great.
The tileset of my level, which is already half complete now, looks more like a mixture of Lordaeron and Ashenvale.
Even an ingenious irrigation system would certainly not suffice to turn Dranndarm - that's how I call the town wherein you play the game - into a town with a green environment.
Besides, I made a trigger in my level that makes it rain, which is also unrealistic, considering the geography.
Hmm… The fact that Dranndarm is relatively near the equador doesn't mean that the local climate is acrid.
But nonetheless, fir-trees can't grow in a region with warm climate.
What must I do now?
Move the location of Dranndarm to north Khaz Modan and change the story, perhaps?
The story right now is:
"Your character in this game is a fugitive from Lordaeron. You desperatly fled from the undead to Azeroth when Lordaeron fell. After a long, dangerous voyage, you arrived in Dranndarm, a town near the coast.
Dranndarm is near the frontier of Khaz Modan, and the invasion of Khaz Modan was only a matter of weeks. Seeing that they were hopelessly outnumbered, the dwarves fled to north-Azeroth to unite with mankind.
Unlikely, Azeroth's forces will be able to keep the undead out of Dranndarm much longer…"
Perhaps I could change this to:
"Your character in this game is a fugitive from Lordaeron. Like many fellow fugitives, you desperatly fled from the undead to Khaz Modan when Lordaeron fell. After a long, dangerous voyage, you arrived in Dranndarm, a town near the coast.
Dranndarm is near the frontier of Lordaeron, and Lordaeron's last men have already fallen. Seeing that they were hopelessly outnumbered, the majority of the surviving humans and elves fled to Khaz Modan to unite with the dwarves.
Unlikely, Khaz Modan's forces will be able to keep the undead out of Dranndarm much longer…"
Any suggestions, opinions or confirmations to this idea?