Not A Question But More Of A Tip

Radiance

New Member
well here is an easy way to keep 60% or more of map hackers away from your map. You change the filename! Your map may be called Super Fighters, but the filename does not have to be Super Fighters it could be Twinkle. You remember that so when you want to edit you look for twinkle. But when they wanna edit they dont know so they look for a file called Super Fighters when a file named like that doesnt exist. Get it? Ok.

i just felt like sharing this lol
 

the_ideal

user title
That's true, but if someone on bnet sees a game name "YOUR AWESOME GAME NAME," but then click on it and see "twinkle" they might not join.
 

the_ideal

user title
It does. If you don't have the map downloaded, it shows the file name. Once you download it you see the name and minimap.
 

Dameon

"All the power in the world resides in the eyes"
This wont work, all the person has to do it change how the files are aranged by the time they were modifyed, and anyone skilled enought to know how to fix a protected map will already know that.
 

Cloak_Master

Active Member
Personally I think protecting a map is retarded unless you're trying to shield some game-breaking algorithm or secret from the general public, which can usually be solved anyways by making it from/into JASS. People will learn from your work, and few will copy it - but if they do, you should be flattered.
 

Radiance

New Member
Personally I think protecting a map is retarded unless you're trying to shield some game-breaking algorithm or secret from the general public, which can usually be solved anyways by making it from/into JASS. People will learn from your work, and few will copy it - but if they do, you should be flattered.
i disagree i would not be flattered is someone took my map, i would angry, with all those stealers people out there you can never be too safe
 

Dameon

"All the power in the world resides in the eyes"
i disagree i would not be flattered is someone took my map, i would angry, with all those stealers people out there you can never be too safe
What stealer people are you talking about?

He said if they copyed your systems/triggers, not copyed your map.

It is a myth that there are hundreds of people out there waiting for some unexpecting map maker who didn't protect his map to host it and then steal it. Protecting or damageing your map file which is what protecting it actualy is can be undone and is not that hard to undo.
 

adeoin

Member
What stealer people are you talking about?

He said if they copyed your systems/triggers, not copyed your map.

It is a myth that there are hundreds of people out there waiting for some unexpecting map maker who didn't protect his map to host it and then steal it. Protecting or damageing your map file which is what protecting it actualy is can be undone and is not that hard to undo.
but protecting is better than nothing, and imagine you worked hard on a map u release it and in a week antoher person steals your map and claims it to be his. flattering??? nah
 

Dameon

"All the power in the world resides in the eyes"
I don't know what makes people think that will happen but you are more likely to be hit by lightning. If you spent all that time on your map chances are you will have uploaded it, ether to this site or epicwar, which will retain your name. You guys are worryed about something that isn't going to happen, you keep saying protect, protect, protect but never give a good reason why to do it. If your scared some one is going to steal your map then don't host it, it is the only way to be 100% sure.

There are reasons to protect a map, but protecting it is useless cause the file can be fixed.

If your scared some one is going to steal your map, don't be, it is not going to happen.
 

Cloak_Master

Active Member
I generally don't protect any map I make, and nobody steals them. However, I did protect my latest and most popular map, but simply because I don't want anyone cracking my save/load algorithm.
 

wellwish3r

wishes wells.
protecting it is useless cause the file can be fixed.
that is only partially true, you will never get the original triggers back. the regions and units preplaced will also have vanished. All those things, including the triggers will be put into a gigantic code blob which will also be the only trigger on the map.

There might be many people who know how to deprotect a map, but for every one of those, there are 20 that don't. Protecting your maps, at least in the early stages of its development, testing and hosting on b.net, prevents a ton of people from altering it slightly, and hosting it themselves, which results into tons of version, with each generation, becoming worse and more buggy. Just look at games like ENFO or Green TD, there are so many versions of these games, and 90% of them are totally unbalanced, and simply suck. If DotA wasnt protcted since IceFrog started working on it, it would never have been able to keep the high standards (you can say a lot about dota, but it certainly is very well made) up to the massive amount of people, that would try to alter it, to bring in their specific idea, or cheat or whatever.
 
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