Infinitegde
O.O
- Reaction score
- 86
Update: Started working. Basically rebuilding a lot of the system. The general idea and outline is the same, and some of the foundations of the code are the same but a lot is changing on the inside =] It's good practice with some of the features of vJass that I haven't used yet.
new design features basically 5-6 different types of objects all linked under the name of an object. So basically, the creation line would be something like local Object u = createShape() or createFigure() or createNode() etc. Each object has it's own uses, for ex, a "node" is basically an object that doesn't do/have anything that takes up space and merely is attached to a unit. It's basically used in conjunction with figures to define a custom shape. There is also an object type that deals with pre-existing units and its sole (kindof) purpose is simply to be attached to a pre existing unit and move it around. Good for knockback or other things. A lot of this may sound confusing and as complicated as the previous ver, but the way its implemented is that most features can be implemented with a few lines however it will still offer the various features for advanced manipulation.
Also, I've already come up with an ability I want to make for the testing! =] the Ageless Arrow =O be amazed!! lol
new design features basically 5-6 different types of objects all linked under the name of an object. So basically, the creation line would be something like local Object u = createShape() or createFigure() or createNode() etc. Each object has it's own uses, for ex, a "node" is basically an object that doesn't do/have anything that takes up space and merely is attached to a unit. It's basically used in conjunction with figures to define a custom shape. There is also an object type that deals with pre-existing units and its sole (kindof) purpose is simply to be attached to a pre existing unit and move it around. Good for knockback or other things. A lot of this may sound confusing and as complicated as the previous ver, but the way its implemented is that most features can be implemented with a few lines however it will still offer the various features for advanced manipulation.
Also, I've already come up with an ability I want to make for the testing! =] the Ageless Arrow =O be amazed!! lol