Vylatin
New Member
- Reaction score
- 32
Oath Heroes
This is my project and I am working very hard on it!
Map Status
Terrain - 100%
Units - 70%
Triggers - 90%
Spells - 10%
Items - 5%
Information
- 2-10 Players
- Night Elves vs Orcs
- Instead of Gold / Lumber -> Gold / Crystal
- Large Map Size
- Ashenvale
Features
- Each hero have 10 available spells (for only that hero), but can only use 4. You choose the spells in the beginning from a building that spawns depending on hero. This system allows you to build up your hero.
- Everytime a hero levels up, the hero's abilities also level up. Almost all abilities will have 20 ranks. Maximum hero level - 20.
- You will be able to socket your items with Gems - Ruby, Malachite, Topaz, Sapphire etc. Ruby maybe adds damage, malachite attack speed...
- Boss: Rau'oc. The team need to work together to defeat this boss. It drops a powerfull gem that you can socket to an item.
- 70-90% of all abilities will be triggered - Item abilities too.
I am currently working on the heroes. In the first version you will find 10 heroes.
If you got any Suggestions, please let me know!
The Wizard
The Necromancer
Project canceled :/
This is my project and I am working very hard on it!
Map Status
Terrain - 100%
Units - 70%
Triggers - 90%
Spells - 10%
Items - 5%
Information
- 2-10 Players
- Night Elves vs Orcs
- Instead of Gold / Lumber -> Gold / Crystal
- Large Map Size
- Ashenvale
Features
- Each hero have 10 available spells (for only that hero), but can only use 4. You choose the spells in the beginning from a building that spawns depending on hero. This system allows you to build up your hero.
- Everytime a hero levels up, the hero's abilities also level up. Almost all abilities will have 20 ranks. Maximum hero level - 20.
- You will be able to socket your items with Gems - Ruby, Malachite, Topaz, Sapphire etc. Ruby maybe adds damage, malachite attack speed...
- Boss: Rau'oc. The team need to work together to defeat this boss. It drops a powerfull gem that you can socket to an item.
- 70-90% of all abilities will be triggered - Item abilities too.
I am currently working on the heroes. In the first version you will find 10 heroes.
If you got any Suggestions, please let me know!
The Wizard
Spell Punishment - Enemy unit will receive damage if casting a spell
Firebolt - Damage and stun
Pyromaniac - Increases mana regeneration and gives chance to cast firebolt twice
Freeze - Freezes all enemy units within the area
Ice Elemental - Summons an Elemental with ability: Ice Splitter
Living Bomb - Causes a target to explode after 5 seconds, dealing damage to all nearby enemy units
Wild Fire - A fire that travels to nearby enemy units, dealing damage over time.
Circle of Teleportation - Creates a CoT, which the Wizard can teleport to
Razor Lightning - Deals damage to a target depending on the Wizard's intelligence
Arcane Intellect - Increases the Wizard's Intelligence
Cold Attack - adds a cold effect to the Wizard's attack
RED - Fire
BLUE - Frost
PURPLE - Arcane
Firebolt - Damage and stun
Pyromaniac - Increases mana regeneration and gives chance to cast firebolt twice
Freeze - Freezes all enemy units within the area
Ice Elemental - Summons an Elemental with ability: Ice Splitter
Living Bomb - Causes a target to explode after 5 seconds, dealing damage to all nearby enemy units
Wild Fire - A fire that travels to nearby enemy units, dealing damage over time.
Circle of Teleportation - Creates a CoT, which the Wizard can teleport to
Razor Lightning - Deals damage to a target depending on the Wizard's intelligence
Arcane Intellect - Increases the Wizard's Intelligence
Cold Attack - adds a cold effect to the Wizard's attack
RED - Fire
BLUE - Frost
PURPLE - Arcane
Chaos Bolt - Damage and stun
Skeletal Mage - Summons a random skeletal mage to attack enemies. Types of mages: Fire, frost, lightning and shadow
Death Link - Hurls a bolt every 2 second, dealing damage.
Death Link Mastery - adds a slow effect to each bolt of Death Link
Curse of Regeneration - The Necromancer receives hp everytime the target attacks or casts a spell.
Shade - Summons a shade with invisibility, great MS and true sight. The necromancer can also teleport to it's position
Corruption - Deals damage over time to a target
Drain Life - Like the WC3 ability
Mana Parasite - Creates a mana parasite inside a unit's body. Parasite will eat % of unit's maximum mana if casting a spell. Has a restoring effect if created inside a friendly unit's body.
GREEN - Offensive Spells
RED - Summons
Skeletal Mage - Summons a random skeletal mage to attack enemies. Types of mages: Fire, frost, lightning and shadow
Death Link - Hurls a bolt every 2 second, dealing damage.
Death Link Mastery - adds a slow effect to each bolt of Death Link
Curse of Regeneration - The Necromancer receives hp everytime the target attacks or casts a spell.
Shade - Summons a shade with invisibility, great MS and true sight. The necromancer can also teleport to it's position
Corruption - Deals damage over time to a target
Drain Life - Like the WC3 ability
Mana Parasite - Creates a mana parasite inside a unit's body. Parasite will eat % of unit's maximum mana if casting a spell. Has a restoring effect if created inside a friendly unit's body.
GREEN - Offensive Spells
RED - Summons
Project canceled :/