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1stlancer
Guest
I'm trying to perfect the tooltips for my custom abilities, but there's a slight problem. A crucial part of most of my abilities involves trigger variables. My question is this:
When referencing another value for your tooltips, you enter the raw data name of that value in <> brackets, like so:
"Ability lasts for <A001:ACod,HeroDur1> seconds."
Is it possible to enter in a value that represents a trigger variable, and if so, how would the value's name be set up?
For reference, the current variable I'm using is called Strength, so if you need to show examples, use that.
When referencing another value for your tooltips, you enter the raw data name of that value in <> brackets, like so:
"Ability lasts for <A001:ACod,HeroDur1> seconds."
Is it possible to enter in a value that represents a trigger variable, and if so, how would the value's name be set up?
For reference, the current variable I'm using is called Strength, so if you need to show examples, use that.


