Z
Zxi
Guest
okay heres my trigger
Trigger Tally Score
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an ally of Player 1 (Red)) Equal to True
Actions
Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to (Player number of (Owner of (Killing unit)))
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
apparantly, the first action "set player_kills" is defective in some way.. what it does is, it keeps track of kills up to the player number, for example, if you are player 4( purple ) it will track ur kills up to 4. if you are player 3 ( teal ) it will track ur kills up to 3, and so on, player 11 = kills up to 11, blah blah. how do i make a FUNCTIONING tally kill on leader board thinger!!! this has been my main problem for a MONTH! some one help me plsssssss
Trigger Tally Score
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an ally of Player 1 (Red)) Equal to True
Actions
Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to (Player number of (Owner of (Killing unit)))
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
apparantly, the first action "set player_kills" is defective in some way.. what it does is, it keeps track of kills up to the player number, for example, if you are player 4( purple ) it will track ur kills up to 4. if you are player 3 ( teal ) it will track ur kills up to 3, and so on, player 11 = kills up to 11, blah blah. how do i make a FUNCTIONING tally kill on leader board thinger!!! this has been my main problem for a MONTH! some one help me plsssssss


