Odd Monster Spawn

MasterOfABCs

Unacceptable!
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ok i got a probly easy question for those of you who are good at triggers, i how ever i am not one of those trigger gifted people :p. i need to set up regions, were every 1 minute a DIFERENT monster spawn, not random, my choice of monster that spawns.
 
hmm you mean like levels? or one selected ingame? or just random ones you picked that will be brought in one at a time?
 
ok then make an array that can hold unit types and set it to have however many array slots as you want levels. then make a trigger that runs at initialization Set MonsterType[1] = (first monster) and so on for every level and monster. then make another trigger
Code:
Spawn Monsters
    Events
        Time - Elapsed game time is 0.01 seconds
        Time - LevelStart expires
    Conditions
    Actions
        Countdown Timer - Destroy (Last created timer window)
        Unit - Create 1 MonsterType[Level] for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
        Countdown Timer - Start LevelStart as a One-shot timer that will expire in 30.00 seconds
        Countdown Timer - Create a timer window for LevelStart with title Time until next lev...
        Countdown Timer - Show (Last created timer window)
        Set Level = (Level + 1)

this will make the levels spawn, and a countdown timer too. (note that if you are using other timer windows you should make another variable for each window so it wont get mixed up)
 
Ok well this might work but you see im trying to make a very i guesse you could say "different" game, i need not only this to work, but if the next monster spawns before the last one is killed, that player that didnt kill the mosnter fast enough loses. how do i accomplish this :confused:
 
add an if then else to check the number of units matching condition is alive in the area where they would be. and make sure to have it so they are owned by the enemy player too and whatnot.
 
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