Odd Units Tele

  • Thread starter Thread starter RaptorX9
  • Start date Start date
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RaptorX9

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Event
Unit - A unit enters Area1ToArea2 <gen>

Condtions
(Owner of (Entering unit)) Equal to Player 12 (Brown)

Actions
Unit Group - Pick every unit in (Units in Area1ToArea2 <gen>) and do (Actions)
Loop - Actions
Unit - Move (Entering unit) instantly to (Center of Area2 <gen>)

This is a trigger I'm useing so when a unit enters the tele to the next area, it teles to the next area.

The problem is, every time ONE unit never teles. Another words they spawn, they run, but when they enter the tele, ONE unit never gets teled to the next area but all the others do. And on the next row, on the next tele-to another area, ONE unit never gets teled (It repeats)

How do I fix this?
 
Event
Unit - A unit enters Area1ToArea2 <gen>

Condtions
(Owner of (Entering unit)) Equal to Player 12 (Brown)

Actions
Unit Group - Pick every unit in (Units in Area1ToArea2 <gen>) and do (Actions)
Loop - Actions
Unit - Move (Entering unit) instantly to (Center of Area2 <gen>)


Use
Code:
Unit - Move (Picked unit) instantly to (Center of Area2 <gen>)
 
Im_On_56k said:
Use
Code:
Unit - Move (Picked unit) instantly to (Center of Area2 <gen>)

Still 1 unit (Out of 5) did not teleport to the next area :(


Thanks for trying.

X9
 
RaptorX9 said:
Still 1 unit (Out of 5) did not teleport to the next area :(


Thanks for trying.

X9

Your region isnt large enough; The last unit gets there just before one ahead of it and stops outside the area.

(That is my guess anyhow)
 
Code:
 Event
Every 1.00 second

Condtions

Actions
Unit Group - Pick every unit in (Units in Area1ToArea2 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
           (Owner of (Picked Unit)) Equal to Player 12 (Brown)
    Then - Actions
           Unit - Move (Picked Unit) instantly to (Center of Area2 <gen>)
    Else - Actions
           Do nothing


Might cause slightly more lag but I think it'll work.
 
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