Ok this is a question on how to go about doing something.

  • Thread starter Thread starter Arcolus
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Arcolus

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Hello, I am making a totally new rpg type map and I want to make it so the only way your hero get's abilities is bye eithor doing a quest, or using special items, for example : spell books. i want the abilities to stay on that hero for good once they use the item, and i want the abilities to have 20 lv's each. there should also be a lv request like all other abilities. I will be using the same save system as COT, and I will make a trigger to make sure you can't get more than 5 abilities. Once you use an item the item will dissapear.

ok that's what i want to do... Now i have no clue where to start when it comes to creating the triggers lol. If anyone could help me just do one item I could easily do the rest... some 50+ of them lol

Anyone that does help will be added to the special thanks on the map and will be given some credit in the build of the map. Thanks for you time.
 
hmmmm...........sounds like WoW.

Well to get skills when using items its something like:

<<is a comment>>

Event---------------------
Unit-a unit uses an item

Condition-----------------
(Item Type of (Picked Item)) equal to Tome of Experience <<Your item here>>

Action--------------------
Hero-Learn Skill for (Triggering Unit): Human Archmage - Blizzard
<<Your spell here>>
 
havent played wow so i dunno

Well, for the quest thing, i don't have a world editor on the computer im on now, but i know there is a quest finished event.

Condition would be if the quest was equal to (quest 1)

Action - Add (ability1)

copy the trigger and change quest1 to quest2,3 and 4 for each quest there is, change ability1 to ability2,3 and 4 so that you get certain spells depending on what you quests you finish.

Hope this helps.

~Jindo
 
Jgamer509 said:
Well to get skills when using items its something like:

<<is a comment>>

Event---------------------
Unit-a unit uses an item

Condition-----------------
(Item Type of (Picked Item)) equal to Tome of Experience <<Your item here>>

Action--------------------
Hero-Learn Skill for (Triggering Unit): Human Archmage - Blizzard
<<Your spell here>>
Would be

Event---------------------
Unit-a unit aquires an item

Condition-----------------
(Item Type of (Item being manipulated)) equal to Tome of Experience <<Your item here>>

Action--------------------
Add ability(<<Your spell>, (Hero manipulating item))
 
Thanks!

Thanks, well I can't seem to get the hero to learn new abilities... I don't know why it just say's that "That Hero Cannot learn that ability" in game,... hmmm.. lol well i got it so it adds skills... / abilities... but I have to have the people manually lv them up... meaning they have to collect 20 of the same item to lv the ability fully up to lv 20... instead of having lv requirements and just lving normally... well anyway thanks. if you can help me out with the "That hero Cannot Learn that ability" then It would be great. Thanks for the other, You've helped me out alot, hehe I am finally getting to understand triggers :p. A beta of my map should be out within the next month. I won't have a save function yet... I need to understand the editor alittle more before I start that project hehe. I have over 100 items i will need to input, over 1000 lv's, And about 100 Different custom Abilities... and about 20 different hero classes... I think making a save / Load fuction will be pretty complitcated... Plus I want to save the users Gold, Lumber(Magic Stone Shards) and the Food(Mythril Pieces). This RPG map is nothing compared to any other map, I have no monsters in areas... Like real life.. everything evolves around the players.. as in ... there are no monsters until someone starts a quest..... and the quest will trigger monsters being spawned in certain locations... then you have to finish the quest before you do another quest that triggers diff monsters in the same location... I do this because then as you complete the quests... you lv up... well the Different events happen in the world and stronger / different monsters move into the different areas so your not just sitting there creeping the same monsters all the time. It's a really neat Game so far... hehe Only have 1 quest fully functional right now. Still trying to figure out triggers lol. If anyone is interested in helping me with the map, I would gladly let them help. I'm going to probably put more than 200 + hours into creating this map.. hehe already put in about 40 hours lol. I also have a new way for sorciers and wizards / priests to learn their skills... for example... you use a spellbook... you have 100 charges.. for the weaker spells.. then once you've used the 100 charges your spells upgrade, and your spell book upgrades to lv 2. then you have another 150 charges for then next upgrade.. after the last upgrade when you run out of charges... you will have mastered the spellbook and you don't need the book anymore. The spellbook becomes an ability on your character. I've got one spellbook working so far it's pretty easy, just alot of triggers. I have played through my map and it's pretty fun. I know that when i'm done this map will easy become very popular mainly because of everything you can do and the customization.

O hehe that brings up a question i had, I need a trigger so that someone Enters -Name (String) It will change the string to what every they want their name to be.
Also -Color (String) It will change the players Color to what ever they wish. I don't know how to do this, and am lost when it comes to trying to figure out how to do it.. hehe if you could help me out it would be awsome :p, thanks peoples and I'm sure i'll have more questions later :p
 
You do know that you can use "enter" to go to the next line, right?


The only way I know of to actually add in-game a true Hero ability,
is through abuse of the Engineering Upgrade.
There's a demo map in the Free Trigger Code thread that does just that.
It's somewhat involved to set it all up, but, it works...


> Enters -Name (String)

Event:
- Player types a chat message containing "-name " as a substring
Conditions:
Actions:
- Player - Set name of (Triggering player) to substring((Entered chat string), 7, 100)
 
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