Omalley666 calls for help...

O

Omalley666

Guest
First off, this is not ONLY directed to Ryoko, if anyone can answer the question I am about to ask then please answer it!! Thank you...

-Omalley

Alright, what I need is, your triggers and all info for that one minigame in Ryoko TD where you are a darven sniper and have to shoot little coins that fly by. I really need this to add to my LoZ OoT TD So people don't get board :D . If you can do this I'll of course give full credit, but omg, dude, u wuld b lik, 31337! (Translation: You would be considered god in my lowely, mis-spelling eyes)
 
Lol, I can help you a bit: (assuming I remember correctly, and that its just that you shoot at the little coins at get more cash for the ones farther back)

You would need to make a new custom unit for each row of coins you would want. Set the movement speed to a low value for the front rows, and progressively higher values as the rows went farther back. Do the same thing for bounty - gold awarded - base or whatever it was. Ignore the dice for now to keep it at a constant level. Oh, and change movement to hovering, as well. Change the tinting value to different colors for each row, and, so as not to confuse yourself, put an editor suffix for each one that corresponds to its row.

Next, put a region at both ends of each row.

Every 5 seconds or whatever, spawn a coin for the correct row. When a unit reaches any of the 'end' regions (you could just extend it into one large one), remove it.

Create a new unit based off the dwarven rifleman, change the attack type to missle, disable homing, and make the speed a lot slower.

Put a row of pathing blockers between the coin paths and the dwarven sinpers.

Create a dwarven sniper for each player when the trigger runs (remove ones from players that aren't there, or don't create them at all). This should give you a perfectly functional coin shooting minigame. I think I have the basics down here :p Enjoy :D (if you want the dwarves to attack ground, then make the base unit a catupult or dwarven mortar team).

PS: SD, it would be really cool if you made a tutorial map with a couple minigames like this ;) *wink wink* lol :p
 
Shadowy Fear said:
Put a row of pathing blockers between the coin paths and the dwarven sinpers.

Almost.

No need for blockers - give the dwarf 0 movement speed.

Also, you must use a trigger to set the dwarfs aquisition range to about 150.

No, you can't do this in the object editor, or he can't shoot them.
If you dont do this, he autotargets them, which is easy.
If you make it less than 150, the game ignores it.

Tutorials? LOL - So EVERYONE can have mini games? Hmmm...

I might add, I had like six triggers.
  • One to start the mini game, creating the units, paning the cameras, and setting any variables I need. Starts the 'Game Timer'. Turns on the coin triggers (which should initially be off, or the spawn all the time) and turns on the End trigger (which should also be off, because game timer expires for all games)
  • One trigger to spawn first row every x seconds
  • One trigger to spawn second row every x seconds
  • One trigger to spawn third row every x seconds
  • One trigger to remove the coins when unit enters region.
  • One trigger that fires when game timer expires, cleans up all the coin units, removes the dwarfs, turns off the spawning triggers, then turns off itself.
 
Ahhhhh....thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


The reason I ask this is because I'm sure everyone who's played LoZ: OoT can remeber the rubee game ^___^
 
Rofl, glad to help (sorta help) :p :D

Heh, I told you how to make it after only playing Ryoko TD once :p!

Lol, really, why not a minigame tutorial ROFL :D :D :D

We could have the basic format and outline for a ton of minigames ....

If you won't make one, then I will (try) ! :D :shades:
 
Hmmmm....actually...now that I've begun to work on my map again...I have no idea what the specs for the trigger are! So, maybe a simplistic erm, um, tutorial on minigames might be a good idea ^_^;; Just a thought though, becasue, I have no idea what the Event would be to start the actual minigame (As you pointed out above) I have no idea what to look for lol so, yeah...anyone? :banghead: :banghead: :banghead: :banghead:
 
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