B
Betray
Guest
Right
So couldn't you prevent this by creating a variable = unit group.
Spawn the Unit Group instead of saying.. create 20 ghouls.. Spawn the Variable.. Then destroy the variable and have that on a loop so that it creates the variable and destroys it? I guess this wouldn't work for the map this thread started on as they seem to want to use old units.. but wouldn't this improve the performance of many tds/mauls/tower war games or any other that spawn a large amount of units?
So couldn't you prevent this by creating a variable = unit group.
Spawn the Unit Group instead of saying.. create 20 ghouls.. Spawn the Variable.. Then destroy the variable and have that on a loop so that it creates the variable and destroys it? I guess this wouldn't work for the map this thread started on as they seem to want to use old units.. but wouldn't this improve the performance of many tds/mauls/tower war games or any other that spawn a large amount of units?


