OMG I Have A Question!!!

Right

So couldn't you prevent this by creating a variable = unit group.
Spawn the Unit Group instead of saying.. create 20 ghouls.. Spawn the Variable.. Then destroy the variable and have that on a loop so that it creates the variable and destroys it? I guess this wouldn't work for the map this thread started on as they seem to want to use old units.. but wouldn't this improve the performance of many tds/mauls/tower war games or any other that spawn a large amount of units?
 
Yes you could. People already very often do something similar...
The thing is though, that units arent the only thing that leaks memory. When ever you create a floating text or use a point in your triggers, you create a small memory leak... but units are the most problematic.
If youre doing a TD you could make an variable that would store the last created wave, and when the wave is dead just empty the variable.
An action that also leaks very much is the "pick all units..." . It creates a temporari unit group, then never gets deleted. When ever you use this action (if you use it often) you should store the picked units in a variable first, and then use it.
Example:
variable = pick all units in...
 
Originally posted by Darg
no variables!



You missed my previous comment Ryoko:



I'm pretty sure the reason it doesn't work for flying units is because flying units don't leave corpses. As you said, they die "fast and hard". Can anyone verify that a spell like animate dead can resurrect flyers? I can't remember if it can or not.

Oh yeah, and the "magical" property that sets apart flying units from ground units is the absence of a "decay" animation. Check the animations for yourself, you'll notice all flyers don't decay.


No it can't coz u're rite flying unit dun leave corpses therefore u can't raise them. I've tried changing the corpse type in the Create Corpse ability to Frost Wyrm & no corpses appeared, so do certain units like Dark Minions.
 
The JASS code for unit-type isn't unittype, its unitcode, that's your only mistake.
 
Welp, its in the list of WEU, and it works for me.
Also, what error did you get from it?
 
my problem was that I declared more than 1 local global variable in the 1 trigger, which can't be done because of a bug in the JASS compiler.
 
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