One hero for the whole game?

C

chienne

Guest
I've searched (and tried to do it on my own) but simply can't find a way to make it so that these conditions are followed..

-The user types in a 'term' to become which hero type they wish to be.
-Once they select their hero, they cannot select another one, even when their hero dies.
-When their hero dies, it is not revived.

I've tried many things but it comes out the same results.. if I say type in -dire to become a Dire Wolf (it's a Wolf Wars map), and i type it in again, another Dire Wolf for me to control will pop up. And if I were to say -snow for Snow Wolf, I'd get one of them as well.

Any help would be appreciated =/
 

Rabarber

You can change this now in User CP.
Reaction score
94
Add the players to a player group when they select a hero. And check if they're in it when they type a command.
 
O

OmgWtfBacon

Guest
chienne said:
I've searched (and tried to do it on my own) but simply can't find a way to make it so that these conditions are followed..

-The user types in a 'term' to become which hero type they wish to be.
-Once they select their hero, they cannot select another one, even when their hero dies.
-When their hero dies, it is not revived.

I've tried many things but it comes out the same results.. if I say type in -dire to become a Dire Wolf (it's a Wolf Wars map), and i type it in again, another Dire Wolf for me to control will pop up. And if I were to say -snow for Snow Wolf, I'd get one of them as well.

Any help would be appreciated =/
For the condition make it to where when you select the unit a variable (boolean) has to be true. and for the action make it to where the variable become false. do this for every hero and make an array for every player. it works I promise.
 
C

chienne

Guest
Rabarber said:
Add the players to a player group when they select a hero. And check if they're in it when they type a command.

=/ Might you have an example of this? What I was starting to do was..

Code:
Selecting Species
    Events
        Player - Player 1 (Red) types a chat message containing -dire as An exact match
    Conditions
    Actions
        Player Group - Add Player 1 (Red) to (Player group(Player 1 (Red)))

As for conditions, I'm lost.
 
O

OmgWtfBacon

Guest
Seriuosly try what I said.... :(

Selecting Species
Events
Player - Player 1 (Red) types a chat message containing -dire as An exact match
Conditions
Boolean - Dire Wolf Boolean is (equal to) True
Actions
Change Ownership of Dire Wolf and give it to (Player 1)
Set Variable - Boolean Dire Wolf = False

Then you can't select the wolf and make the boolean work for every player....
 
C

chienne

Guest
OmgWtfBacon said:
For the condition make it to where when you select the unit a variable (boolean) has to be true. and for the action make it to where the variable become false. do this for every hero and make an array for every player. it works I promise.

Hmmm... So, am I understanding this right or no?

Code:
Selecting Species
    Events
        Player - Player 1 (Red) types a chat message containing -dire as An exact match
    Conditions
        Select Equal to True
    Actions
        If (((Triggering unit) is A Hero) Equal to True) then do (Set Select = False) else do (Do nothing)
 
O

OmgWtfBacon

Guest
Code:
Selecting Species
Events
Player - Player 1 (Red) types a chat message containing -dire as An exact match
Conditions
Boolean - Dire Wolf Boolean is (equal to) True
Actions
Change Ownership of Dire Wolf and give it to (Player 1)
Set Variable - Boolean Dire Wolf = False

Do that. That's not the exact wording, but it should be close. Make a new variable that is boolean. Change it to be false as soon as you say hero name. Make the array large enough to fit every hero.

::Edit::
Thank You Rabarber. :D
 
C

chienne

Guest
OmgWtfBacon said:
Seriuosly try what I said.... :(

Selecting Species
Events
Player - Player 1 (Red) types a chat message containing -dire as An exact match
Conditions
Boolean - Dire Wolf Boolean is (equal to) True
Actions
Change Ownership of Dire Wolf and give it to (Player 1)
Set Variable - Boolean Dire Wolf = False

Then you can't select the wolf and make the boolean work for every player....

Eh, I put it in exactly as you said, however it is not working. When I type -dire, a dire wolf does not appear.
 
O

OmgWtfBacon

Guest
Well, I didn't think that was the exact trigger wording... RAB HELP! :eek:
 
C

chienne

Guest
If it would help, I could offer the map itself so you can get an idea? xD
 
O

OmgWtfBacon

Guest
Boolean - Dire Wolf Boolean is (equal to) True

Well its this part that's not written correctly.You'll have to write it yourself. Did you make the variable and its array?
 
C

chienne

Guest
I'm a bit lost on the arrays part.. I created an array for it however I'm not sure what to add to the array.
 
O

OmgWtfBacon

Guest
chienne said:
I'm a bit lost on the arrays part.. I created an array for it however I'm not sure what to add to the array.
How many players do you have on this map? 2? just you?
 
C

chienne

Guest
There can be up to 8 players (although it isn't set that there has to be that many). There are no teams, though, it's everyone for theirself.
 
O

OmgWtfBacon

Guest
chienne said:
There can be up to 8 players (although it isn't set that there has to be that many). There are no teams, though, it's everyone for theirself.
Ok, teams don;t matter for arrays. Make the array 7 (one array for every player). Where does RAB go when you need him? :p
 

Rabarber

You can change this now in User CP.
Reaction score
94
For your first problem; set the variable as True as default.

for your second question; you should have eight arrays, then.
 
O

OmgWtfBacon

Guest
Rabarber said:
For your first problem; set the variable as True as default.

for your second question; you should have eight arrays, then.
wouldn't it be seven. since zero is an array?
 
C

chienne

Guest
so.. basically...

Code:
Selecting Species
    Events
        Player - Player 1 (Red) types a chat message containing -dire as An exact match
    Conditions
        DireWolf[8] Equal to True
    Actions
        Unit - Change ownership of (Last created unit) to Player 1 (Red) and Retain color
        Set DireWolf[8] = False

Or is it 7? xD. Either way.
 
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