Open/Close Gate Dilemma (Is Open counted as dead...?)

Rinpun

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Topic. It's a simple question, and I need to know. Why? Because I'm trying to add a "safety lock" onto my LoaP so that the owner of the house can't close his door right after it's destroyed...that's just plain wrong.

If it is counted as dead, how can I make a lock? I use the condition if the gate is alive (meaning it's either closed or open) it will do what is said, but if it isn't alive (destroyed in particular), it will wait 10 seconds before "resurrecting" and closing the door.
 
Yes, an open gate is considered dead. It says so on the open animation. :P
 
Figured so. But as I asked, is there a way around this? How can I tell (trigger-wise) if it's open or broken>
 
You're not using all of the available information...

Create a boolean variable for your gate.
When the owner opens it, set the variable to true, then open the gate.
If he closes it, set it to false, then close it.

Then, if the gate "dies" and the variable is true, it died by opening.
If the variable is false, it died by destruction.
 
Oh, well that seems like it should work. Thanks Acehart :D
 
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