Exide
I am amazingly focused right now!
- Reaction score
- 448
Hi.
What's the easiest way to open/close gates?
There doesn't seem to be such an action, like there were in WC3.. :thdown:
I would also like to know how I can check whenever a unit of type: 'Hero[1-16]' comes within X range of unit of type 'Gate (1)', 'Gate (2)', 'Gate (7)' or 'Gate (11)'.
I tried this:
It didn't work.
I would like to change 'Scientist [blabla]' to 'Hero[X]'.
The different gates are (1), (2), (7) and (11).
There doesn't seem to be a "Add event to Trigger" action either.. :thdown:
What's the easiest way to open/close gates?
There doesn't seem to be such an action, like there were in WC3.. :thdown:
I would also like to know how I can check whenever a unit of type: 'Hero[1-16]' comes within X range of unit of type 'Gate (1)', 'Gate (2)', 'Gate (7)' or 'Gate (11)'.
I tried this:
Code:
Open, Close Doors
Events
Unit - Any Unit Enters a distance of 0.5 from Scientist [17.99, 12.42]
Local Variables
Conditions
Or
Conditions
(Unit type of (Triggering unit)) == Gate
(Unit type of (Triggering unit)) == Gate
(Unit type of (Triggering unit)) == Gate
(Unit type of (Triggering unit)) == Gate
Actions
Debug - Display "Success!" as debug output using Type 1, and Do display it in the game window
It didn't work.
I would like to change 'Scientist [blabla]' to 'Hero[X]'.
The different gates are (1), (2), (7) and (11).
There doesn't seem to be a "Add event to Trigger" action either.. :thdown: