Gaming Open source is democratizing video game development

tom_mai78101

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The goal of Candy Wrapper is simple: stomp all the opponents on the screen. Once you’ve cleared the screen, you advance to a new level. It starts off easy, with just one opponent and one platform. But each new level adds more opponents and/or platforms. It gets challenging fast.

What’s really impressive about Candy Wrapper isn’t its charming 8-bit graphics, thumpin’ soundtrack, or Bubble Bobble-inspired gameplay. It’s how the game was made. It was originally created in less than 24 hours and with fewer than 100 lines of GameMaker code as part of a game jam — essentially a hackathon for making games. In 2020, creator Harmony Honey open sourced an updated version of the game they built using the open source game engine Godot.

“I learned a lot from open source projects,” Honey says. “I was really confused about how to build certain things, and picking through other people’s code helped a lot, so I hope my code can help someone else, too.”

Creating video games used to mean one of two things: creating all the graphics and programming practically every aspect of your game from scratch, or working for a professional studio that could afford to hire a team to work on different elements. It could be a laborious undertaking for beginners or hobbyists, and the barrier to entry for anything other than a text-based game was high. But that’s changed, as demonstrated by the vast number of game jam entries and indie games available on platforms like Itch. “Game development is democratizing,” says Johanna Pirker, an assistant professor, software engineer, and researcher at the Institute of Interactive Systems and Data Science at Graz University of Technology. “You don’t necessarily need advanced programming and graphics skills to make a polished and professional game anymore,” Pirker says.

Game engines, point-and-click game-making tools, and graphics and sound asset packs make it possible for just about anyone to get started making games. And once they’ve created something, platforms like Itch and Steam give indie developers a place to publish their work. Game jams, meanwhile, provide opportunities for creators to meet and team up for projects—and that community can be the catalyst developers need to finish and share their games. “I’d been making games since middle school, but I didn’t actually release anything until I discovered game jams,” Honey says.

 
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    I have spare parts for like, everything BUT that block lol. Oh well, I'll print this shit next week I guess. Hopefully it fits
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    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
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    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
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    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
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    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
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    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
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    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
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    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
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    Maybe you could find some of that information from AC tech - like how they detect freon and such
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    That's mostly what I've been looking at
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    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
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    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air

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