Jindo
Self
- Reaction score
- 460
Currently working on the Weapons, Preview here, more info towards the bottom of the page (link to the post at the bottom of this post)
NNZG Weaponry Tests - 2 Weapons - Scene Test Environment
NNZG Weaponry Tests - 6 Weapons - Weapon Test Environment + Inventory
NNZG Weaponry Tests - 14 Weapons - Weapon Test Environment + Inventory
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There is still alot to do on this, and alot of you will remember an older thread about this in The Graphics Zone.
I'm now in to the development stage of the game, I'm working around ideas for the game-modes, engines and zombies, and I'm looking for ideas from players .
So, what sort of areas/weapons/zombies would you like to see in a zombie game?
Areas - Keep in mind that the game is set in an abandoned zombie infested city, there will be times where the player is outside the city, but the majority of the game will be based in the city, what sort of city locations do you think should be included? Think about outside and inside locations.
Current locations include Streets, Roads, Hospitals, Gyms, Stores and Houses (single rooms and entire buildings).
Weapons - Most ideas for this will be accepted provided that they're not over-powered, if they are in some way unbalanced, but I like the idea, I'll simply adjust them how I see fit.
The minimum is a name and brief description about the weapon. Additional features that you might want to include about your weapon are its history (where it originated etc) and perhaps a sketch of your weapon on paper/in paint/whatever image program you have (again, this is optional), your username will be listed in the credits if you contribute for this .
Zombies - I've got most zombie ideas down, it's a matter of adding the odd extra zombie, don't count on (m)any suggestions for this getting put in to the game, but by all means let me know of your suggestions, it might just work.
There's also a chance that I'll add them as some kind of easter egg, even if they don't fit in to the game. Again, contributors will have their name listed in the credits, regardless of whether or not their ideas are added .
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Below is a video preview of the test level that I'm using to test all features I add, this level won't appear in the finished game (unless you really want it ;P).
The video also includes the new Video Annotations, since I found a use for them (Describing the video to people during the video, for those who just don't read the author comments).
Youtube Video - Explosions, Sewers and Sharks
Youtube Video - Environment Tests
Screenshots:
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Weaponry Update Info
6 Weapons + Level Update Info
NNZG Weaponry Tests - 2 Weapons - Scene Test Environment
NNZG Weaponry Tests - 6 Weapons - Weapon Test Environment + Inventory
NNZG Weaponry Tests - 14 Weapons - Weapon Test Environment + Inventory
---
There is still alot to do on this, and alot of you will remember an older thread about this in The Graphics Zone.
I'm now in to the development stage of the game, I'm working around ideas for the game-modes, engines and zombies, and I'm looking for ideas from players .
So, what sort of areas/weapons/zombies would you like to see in a zombie game?
Areas - Keep in mind that the game is set in an abandoned zombie infested city, there will be times where the player is outside the city, but the majority of the game will be based in the city, what sort of city locations do you think should be included? Think about outside and inside locations.
Current locations include Streets, Roads, Hospitals, Gyms, Stores and Houses (single rooms and entire buildings).
Weapons - Most ideas for this will be accepted provided that they're not over-powered, if they are in some way unbalanced, but I like the idea, I'll simply adjust them how I see fit.
The minimum is a name and brief description about the weapon. Additional features that you might want to include about your weapon are its history (where it originated etc) and perhaps a sketch of your weapon on paper/in paint/whatever image program you have (again, this is optional), your username will be listed in the credits if you contribute for this .
Zombies - I've got most zombie ideas down, it's a matter of adding the odd extra zombie, don't count on (m)any suggestions for this getting put in to the game, but by all means let me know of your suggestions, it might just work.
There's also a chance that I'll add them as some kind of easter egg, even if they don't fit in to the game. Again, contributors will have their name listed in the credits, regardless of whether or not their ideas are added .
---
Below is a video preview of the test level that I'm using to test all features I add, this level won't appear in the finished game (unless you really want it ;P).
The video also includes the new Video Annotations, since I found a use for them (Describing the video to people during the video, for those who just don't read the author comments).
Youtube Video - Explosions, Sewers and Sharks
Youtube Video - Environment Tests
Screenshots:
Here's Denfer, taking the dog(s) for a walk:
Here we have the sewers, and our first shot of the Shark Zombie:
And here we have a perfectly safe and tidy road:
Unfortunately...
Such a waste...
Here we have the sewers, and our first shot of the Shark Zombie:
And here we have a perfectly safe and tidy road:
Unfortunately...
Such a waste...
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Weaponry Update Info
6 Weapons + Level Update Info