Operation Mayhold

Jindo

Self
Reaction score
460
Not sure if people said this before but the aimer doesn't go where your mouse is... which is annoying. The aimer goes like slightly over your mouse so you have to aim lower to aim where you want to.

Nope, it uses this code:

Code:
cursor._x = _root._xmouse;
cursor._y = _root._ymouse

Which means it is always 100% on the mouse so it can't miss.
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
`

Hmm... strange... for me it was like under. Maybe that's because of moving my mouse out so many times or something... but. idk, lol. :)

~Hai-Bye-Vine~
 

monoVertex

I'm back!
Reaction score
460
No, you probably had the impression of that. It is impossible for the target to not be on the mouse, using that code, no matter what you do.
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
Yes, I understand the definite outcome of using a code. :)

But it's not just this game, it happens once in a while where aimers get mixed up for me. But no matter, lets just forget this because I don't really care... I want to sleep. Good night.

Awesome game! :thup: Of course.

~Hai-Bye-Vine~
 

Jindo

Self
Reaction score
460
No, you probably had the impression of that. It is impossible for the target to not be on the mouse, using that code, no matter what you do.

The cursor object is dead center according to the code and according to the symbol I tell you ;P.

EDIT:

zshospital0001tu5.png

zshospital0004lr4.png
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
The thing's arms are bigger than itself. :D In the second picture, where is the head? o_O Or is it that small of a head. :)

Is it just me or is it that in the picture of the L4D Tank, he is sticking his tongue out?

~Hai-Bye-Vine~
 

Jindo

Self
Reaction score
460

thewrongvine

The Evolved Panda Commandant
Reaction score
506
I don't know if it's improved from the demo, but the zombies have like equal/superior speed as you. Zombies should attack after you attack them, meaning you should be fast enough or them slow enough for you to attack them once first, move back to dodge. That way the melee weapons are actually useful if you have no ammo and you can then hit and run depending on your reflexes.

~Hai-Bye-Vine~
 

Jindo

Self
Reaction score
460
I don't know if it's improved from the demo, but the zombies have like equal/superior speed as you. Zombies should attack after you attack them, meaning you should be fast enough or them slow enough for you to attack them once first, move back to dodge. That way the melee weapons are actually useful if you have no ammo and you can then hit and run depending on your reflexes.

You can hit them without getting hit anyway, it's all down to reflex and timing.

Also, the zombies are slower than you, by far.
 
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