S
Sheep_Quest
Guest
I am building a new racing map as the title says, Its where there is 5 races competing agains each other (Human,Ne,Orc,UD, and Naga)
In the Start of the map you have a choice between 3 cars for each race, And every race has its own Advantage and Disatvantage.
Each car has its own unique ability Like example Orc (Small cart) has the web ability that places a web on the ground and when you drive into it you get stuck a couple of secs and so on
Could actually use some ideas for Car Abilities.. Each Race has a Small, Medium, And Huge Car.
Small Cars Rely on Their Speed, and their abilities
Medium Cars is not as fast as the small car but has more health and They only rely on abilities less then small cars
Huge Cars Rely almost only on Thoughness, this is the slowest Type of car in the game but also the strongest, This car rely on brute force to shove around the smaller cars, And it almost dont rely on abilities but has some
When i say Rely on abilities i mean that the Effectiveness of the ability, The lower the car rely's on abilities the lower effective abilitiy should it have.
Also in the game i have devided it into 6 Sections 1 for each race and 1 neautral section
The plan with this is that the cars get a "boost" in health and speed in their own section since they are more adapt to it.
Example: Naga drives faster in water, Because its a water creature ect.

I would like to hear your opinion of this map idea before i take it to far down the road, (dont wanna make it if its a bad idea)
And i could also use some ability ideas for the cars if you have 1 or more
In the Start of the map you have a choice between 3 cars for each race, And every race has its own Advantage and Disatvantage.
Each car has its own unique ability Like example Orc (Small cart) has the web ability that places a web on the ground and when you drive into it you get stuck a couple of secs and so on
Could actually use some ideas for Car Abilities.. Each Race has a Small, Medium, And Huge Car.
Small Cars Rely on Their Speed, and their abilities
Medium Cars is not as fast as the small car but has more health and They only rely on abilities less then small cars
Huge Cars Rely almost only on Thoughness, this is the slowest Type of car in the game but also the strongest, This car rely on brute force to shove around the smaller cars, And it almost dont rely on abilities but has some
When i say Rely on abilities i mean that the Effectiveness of the ability, The lower the car rely's on abilities the lower effective abilitiy should it have.
Also in the game i have devided it into 6 Sections 1 for each race and 1 neautral section
The plan with this is that the cars get a "boost" in health and speed in their own section since they are more adapt to it.
Example: Naga drives faster in water, Because its a water creature ect.
I would like to hear your opinion of this map idea before i take it to far down the road, (dont wanna make it if its a bad idea)
And i could also use some ability ideas for the cars if you have 1 or more


