order all units to move attack except peons?

sunshinex3

You can change this now in User CP.
i want a trigger that picks all units except a few types like peon-type and hero=type and orders those units to move attack.
Trigger:
  • MM Rally
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • (Unit-type of (Casting unit)) Equal to Command Center (All Players)
          • (Ability being cast) Equal to MM Rally
    • Actions
      • Set MMRally[(Player number of (Owner of (Casting unit)))] = (Target point of ability being cast)
      • Unit Group - Order (Units in (Playable map area) matching ((((Unit-type of (Picked unit)) is A structure) Equal to False) or ((((Unit-type of (Picked unit)) is A Hero) Equal to False) or (((Unit-type of (Picked unit)) is A peon-type unit) Equal to False)))) to Attack-Move To MMRally[(Player number of (Owner of (Casting unit)))]



This trigger orders all units to move attack even if their peon-type or worker type, which is what i don't know want. why is this i thought the condition here would stop peons from charging but they still charge.
 

sunshinex3

You can change this now in User CP.
this trigger works, all units except heroes, structures, and peon-type units are order to attack.(no unit group mem leak)

Trigger:
  • MM Rally
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • (Unit-type of (Casting unit)) Equal to Command Center (All Players)
          • (Ability being cast) Equal to MM Rally
    • Actions
      • Set MMRally[(Player number of (Owner of (Casting unit)))] = (Target point of ability being cast)
      • Set RallyUnitGroup[(Player number of (Owner of (Casting unit)))] = (Units owned by (Owner of (Casting unit)) matching ((((Matching unit) is A peon-type unit) Equal to False) and ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is A Hero) Equal to False))))
      • Unit Group - Order RallyUnitGroup[(Player number of (Owner of (Casting unit)))] to Attack-Move To MMRally[(Player number of (Owner of (Casting unit)))]
      • Custom script: call DestroyGroup(udg_RallyUnitGroup[GetConvertedPlayerId(GetOwningPlayer(GetSpellAbilityUnit()))])
 

Drakethos

Preordered Sc2 ftw!
Hiya. Idk if you figured it out or not yet but your problem is that the condition says picked unit, since you are still doing a condition, you need to say matching unit, that is the unit the condition is comparing. Then after conditions have been met you refer to them as picked unit do foo. Hope this helps and that I'm not too late
Edit : my bad I didn't see that you got it working
 
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    If you move a thread please leave a permanent redirect. You can delete any redirects after 6 months. The redirects are left to help Search Engines find the moved content.
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    What if you move the permanent redirect, not the thread?
  • The Helper The Helper:
    I think that works but I have not messed with it. You can delete redirects though if you have to that will not delete the original thread
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    if a redirect ends up in the same forum as the post it goes to though I think the redirect drops or fails or something but they are not bugged out and when you are working on an indirect the original post is safe.
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    I found out you can't delete nor hide redirect links to existing threads. It will just stay there. I have no choice now but to start moving thread redirects to News Archive.
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    That is not the way that it works for me I can delete redirects you just have to hit refresh sometimes big deletes will take a while as long as moves\
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    You don't have to do that you can just leave stuff there in headline news for up to a year it was already down to like 8 months there is no rush.

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