Out of Ammo Trigger

  • Thread starter Thread starter JuggaloAssasin
  • Start date Start date
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JuggaloAssasin

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How do I make a trigger that makes it so when the Players gold is equal to 0, their unit's ability to attack is taken away untill they're gold is atleast 1 or more?
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How do I make items able to be used? I want to make an Item that when used increases Health and Mana regeneration for X amount of seconds BUT gives the person the Drunk Affect that is given by the Brewmaster. (It's called Drink of Whisky, and it makes them slow and miss-prone for the same amount of time they have increase health and mana regeneration.
 
Oh, and I forgot, I want to make it so that the amount of Gold a player has is never more than 25, but have items that increase the Gold by 25 - but if they have 3 gold on them I don't want it to go to 28 I want the max out to be 25.
 
Thanks for that answer, still need the answers to the 0 Gold = No Attacking and the Whisky Item question.
 
You could also have just changed the gameplay constants (gold - maximum).

Code:
Events:
    [Player - Property]
    A Player's gold becomes equal to 0
Conditions:
Actions:
    [Game - Give player's  units to neutral victim]
    Give all units owned by triggering player to neutral victim
 
I want them to still be there and be player owned and what not, and still be able to use abilities if they want, but the Gold represents their Ammo, so i want to temporarily take away their ability to attack, untill they get atleast one gold. I don't want to make them die or lose control of them.

ALSO Darg or anyone else know how to make my Whisky Item posted orignally work?
 
You'll have to seriously customize it to make it work but, this will prevent the unit from attacking, but still allow him to be attacked. However, depending on teams and who hates who, you'll have to tweak it up.

Code:
Out of Ammo
    Events
        Player - Player 1 (Red)'s Current gold becomes Less than 1.00
        Player - Player 2 (Blue)'s Current gold becomes Less than 1.00
        Player - Player 3 (Teal)'s Current gold becomes Less than 1.00
    Conditions
    Actions
        Player - For (Triggering player), turn Alliance (non-aggression) On toward Neutral Hostile

Has Ammo
    Events
        Player - Player 1 (Red)'s Current gold becomes Greater than 0.00
        Player - Player 2 (Blue)'s Current gold becomes Greater than 0.00
        Player - Player 3 (Teal)'s Current gold becomes Greater than 0.00
    Conditions
    Actions
        Player - For (Triggering player), turn Alliance (non-aggression) Off toward Neutral Hostile
 
Even then, if they click Attack manaully they'd be able to do it . . . i've seen a game make it completely unable to attack untill you get more gold/ammo
 
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