AoS Overdrive - AOS map

Pzygho

New Member
Reaction score
2
ODTitleImg.jpg


Current Version - Version 1.04.

Download the map here
Alternate link here

Welcome to my AOS Project, Overdrive!

It is a rather simple AOS with a couple of nifty features placed in it to make it stand out from others.

Gameplay Features:
-A Capture-The-Flag event which occurs every 6 minutes. Return the flag to your base to get a reward shared by the entire team.
-Reward points, used in buying items and upgrading creeps. It is earned from killing heroes and returning the flag.
-Creep Upgrade System which allows you to strengthen your creeps. Keep a hold of your merchant and buy the upgrades!

Hero Features:
-Maximum Level is 20
-Many trigger-enhanced spells.
-Three 4-Level skills and an 8-Level Attribute Bonus.
-Your Overdrive skill is earned once you take enough damage. It will be removed from you once you finish using it. You level it up on repeated usage, and has 3 levels.
-Revival-By-Ghost. You can revive your hero from where you die, as long as you're fast enough!

Item Features:
-You are provided with an item cache which can store additional items on it, or to switch between items.
-You are restricted to two Weapons, two Accessories, one Primary & Secondary Armor.
-A unique item upgrade system, where primitive items can be upgraded by using an "Upgrader" item on it. You can do this from either your inventory or the Item Cache. The good benefit of this is being able to upgrade your items anywhere, anytime. You'll be told of the amount of missing resources if they are lacking.

Some in-game screenshots showing the terrain and spells:
ODimg1.jpg
What's this thing going around?
ODimg2.jpg
This is indeed a very deceptive image...
ODImg4.jpg

Recent changelog from the previous Overdrive - Version 1.03:
Changelog for Version 1.04:
Additions:
{-} More items.
{-} Boss creeps.
{-} Rune spawns at the river passages.

Cosmetics:
{-} Goods Workshop changed to Emporium of Goods.
{-} New icons for Attach and Remove Upgrade Set.
{-} Hero Selection effect on character.
{-} Changed the Cooldown display.
{-} Battle Spirit visual changes.

Heroes:
{-} Frost Wall tweaked and area reduced (to 220).
{-} Berserker Instinct has been rebuilt.
{-} Sagris cannot use Turbo Boots.
{-} Static Field occurs at lower frequencies now.
{-} Increased Firelord's Armor (2 -> 3)
{-} Revised the mechanics for Illusory Drift.
{-} New visuals and framework for Eclipse Nova.
{-} Revised Hook mechanics and increased its range (500 + 100 -> 510 + 150)
{-} Enigma Vortex no longer stuns.
{-} Magic Rocket is now Inferno Bomb.
{-} Revised Astral Warp.
{-} Rebuilt Lunar Blessing.
{-} Increased Shadow Shuriken's casting range.

Items:
{-} Desolator damage increase (24 -> 30)
{-} Oriental Bow ability strengthened (damage and range increase), cooldown increase (11 -> 15)
{-} Medallion of Life offers more HP regeneration (1 -> 4)
{-} Dark Splitter has a new effect.
{-} Adamant Buckler offers 150 HP bonus.
{-} Book Accessory has been significantly changed.
{-} Katana damage (15 -> 18) and speed (5% -> 8%) increase.
{-} Frost Staff damage increase (12 -> 15)
{-} Minor changes to Scorching Staff.
{-} Black Armor adjustments.
{-} Rampage Reaver damage increase (18 -> 22)
{-} Pure Water can now be used on other units.
{-} Fixed a few box upgrade errors.
{-} Fixed Upgrade Sets activating Osmose Aura.
{-} Divine Staff Damage Increase (24 -> 28)

Gameplay:
{-} Item Caches can 'Drop All' items now.
{-} Free Gold begins after the 70 second period.
{-} Moved a few Neutral Creep spawn areas.
{-} Neutral Creeps now spawn at 71 seconds.
{-} Rewards System has been tweaked.
{-} Towers reward all players in faction when killed with Gold and Favor.
{-} Hero Kills reward less favor now (6 -> 4) and no favor when Guardians or Darkness kills the hero.
{-} Put a Favor cap on the Favor Flag.
{-} Creep Upgrades strengthened.
{-} Single Player mode functions modified.
{-} Changed the timing for Hero Selection.

General Fixes:
{-} Rearranged the Hero Selection Area.
{-} Faction unit renaming and adjustments.
{-} Major terrain revamp.
{-} Base layout changed...

Be aware that more changes that are not listed here arepresent in the map, although you'll have to find them out for yourself...

Please notify me of any bugs and flaws you find in this map, and it will be fixed as soon as possible.
Contact me at [email protected] for any errors, suggestions and whatnot.

Hope you enjoy the map!
 

PiCkstix

New Member
Reaction score
18
Why would I play something that has no "image" to me? Give more information and I will play this straight away!
 

T3rm1nat0r

New Member
Reaction score
23
it is quite a cool AoS map, i think you should add much more items in the next version, my hero died very quickly, i also like the hero selecting system :), and the other thing is, do all of the hero's have three abilites and 1 ability for attribute points?

i like how you can upgrade your melee and ranged creeps and upgrade your teams towers, clever idea.

Nice Idea :D
 

Pzygho

New Member
Reaction score
2
Thanks for testing the map, and I'm glad you liked it.

Anyway, more objects and balance fixes will be coming for the beta.

Pictures are now up on the first post.
 

esb

Because none of us are as cruel as all of us.
Reaction score
329
Screenshots would help (at least of terrain minimap)
 

Pzygho

New Member
Reaction score
2
The next version of the map has been released. Be sure to download and play the map from either of these two links.
 
S

Siyanor

Guest
I love the idea

I really like the idea for Overdrive, but I did find two things I would like changed. Firstly, the hero selection time begins during the cinematic, so we really only get 50 seconds (the cinematic is 20 seconds long). I also think the time should be increased in addition to fixing the timer. Also, is the hp required to activate Overdrive a set number based on level, or a percentage of hp based on level? It seems impossible to get overdrive with Assassin of Doom, I assume because she has comparatively lower hp than some other heroes.

I might get back to you on other bugs or balance issues (if any) once I've played the map some more.

Edit:
I noticed that Shock Nova deals considerable damage to buildings if they are in the center (about 400 at max). If you want it to damage towers, I think 80% damage is a bit too much.
 

waaaks!

Zinctified
Reaction score
255
ramps are bad idea
like the naga ramp, if u step on it, ur hero will be on a cliff advantage, meaning, range units attacking it below will get missed, even if ur in the second cliff, there are some parts in the ramp that making ur hero higher, again making units below miss on attack
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
Hey, I think I played this before! It was sick and then our team left and it was 5v2 and then I started yelling at everyone and the maker and saying that it sucked...

Ehem.

Anyways, this looks cool. I'll try it when I have time. :thup:
 

Pzygho

New Member
Reaction score
2
The map has been updated. Check the links on the first post.

It's been such a long time since I made updates.
Especially for the fact that i didn't update this after posting the old Version 1.00.

I've been too busy handling a barrage of work from schools and other things that I just didn't have enough time for this project itself.
 

Pzygho

New Member
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2
Glad to see you liked it, T3rm1nat0r. As for the spells, I managed the write-up myself, yeah.

I'm currently working on Version 1.02, but I'm running dry on concepts, items etc... Made a couple of fixes and whatnot as well.

Planning to put in AI if possible though.
 

Kenny

Back for now.
Reaction score
202
One thing i seemed to notice is that there is a reliance on Dota spells. There is a wolf rider with hook and rot :confused:.

Icons need a bit of work, many of the heroes do not have a set theme in their icons, and for some in their skills.

Maybe try to re-work some of the dota spells to make them unique to your game.

Item system is very cool. Except for the fact that there area few items missing, lol. I dont remember the names but there are some.

Wolf riders rot triggers his ulti.

Terrain isnt bad for an AoS, but could use a bit of work, make it more strategical, that seems to get people playing these days.

I love the overdrive idea, gives a whole new outlook on AoS games. Very unique.

Overall, a bit more detail would make this game pretty cool. As in terrain and stuff.

Heroes NEED a unique reason to be in the game. They MUST have synergy. All skills should work together and compliment one another. Thats what people like to see.

Try to make things MUI... the "this spell cannot be stacked on the same unit" isnt really appealing.

Some cooldowns need tweeking.

Trolls and those shadow dog things seem weird for a side called "The Guardians", i guess the base is orcish, but the dog things seem out of place.

Overall the games pretty good, few more things here and there and everything will be sweet. Nice work.
 

Pzygho

New Member
Reaction score
2
Thanks for your input, kenny!

The Wolf Rider hero was done on request..... so I can't really change him. I'll fix Rot working for the Overdrive, though.

I really think the icons are fine as is, unless I need to (attempt) draw them myself, or find some better ones.

I'll start working on the items, and easing the interface for them. Just that I intended the itemary upgrades to be much easier, but it may be a little confusing at first glance.

Some spells do not stack on the same unit for safety reasons. But it's all perfectly MUI or whatever in other cases.

The heroes really won't matter though; both sides can pick any hero.

I'll get right to work with your suggestions.
 

Kenny

Back for now.
Reaction score
202
I really think the icons are fine as is, unless I need to (attempt) draw them myself, or find some better ones.

Its just that when you have a hero that may specialise in ice spells, it is weird having a red icon. It just doesnt sit right.

Also, try to use less custom icons, i know some are probably needed, however, if you can get away with it, it is almost essential to the size of your map to use the minimum amount. As your map is an AoS, that means you can use icons from the upgrades and unit abilities sections, without any overlaps. That means you have hundreds of spare icons in the map already, so you may as well utilise them.

Some spells do not stack on the same unit for safety reasons.

What is the safety reason behind the dragon mages sheild spell?

The Wolf Rider hero was done on request.

I think you should tell that person to request a hero remake, there is almost no synergy in that hero, which makes for an awkward game. Also try to make his ulti an actual charge that would be better.
 

Pzygho

New Member
Reaction score
2
I might change the icons based on cosmethic theme, though. It's basically what matches the visual eyecandy of the spell in most cases (save for Death Storm, I think).
I'll see if I can actually remove unneeded icons.

The fact that the Dragon's Shielding Spell briefly raises the target's Max HP, and creates 4 rotating orbs. If stacking was enabled, then extra orbs would rotate around the unit, but the HP will not heighten further unless the ability was recently leveled and casted again.

Also, the Wolf Rider will have to stay as is, despite his flawed concept. It'd disappoint the creator of the Wolf Rider to have it removed or severely remade (unless I really try to convince him, lol). Might disappoint some if a drastic change occured, though. :confused:

I'm going to be really busy for the day, so I'm out for now.
 

Zack1996

Working on a Map
Reaction score
68
Wow, pretty good map, but there are too few basic items IMO. But the heroes are good, just add more if possible and good job with the map!
 

Lightstalker

New Member
Reaction score
55
-Maximum Level is 20
-Many trigger-enhanced spells.
-Three 4-Level skills and an 8-Level Attribute Bonus.

These don't seem like ''great'' feature to advertise...

Other than that, some of the stuff looks real cool.
 
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