Overgrowth
Actions
Unit Group - Pick every unit in OG_Group and do (Actions)
Loop - Actions
Set OG_Point = (Position of (Picked unit))
Unit - Create 1 Dummy Unit for (Owner of (Triggering unit)) at OG_Point facing Default building facing degrees
Unit - Set level of Overgrowth (Dummy) for (Last created unit) to (Level of Overgrowth for (Triggering unit))
Unit - Order (Last created unit) to Night Elf Keeper Of The Grove - Entangling Roots (Picked unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_OG_Point)
Custom script: call DestroyGroup(udg_OG_Group)
Maybe you're thinking of waits? They don't work in unit/player group loops, and aren't highly advised in an integer loop (since you can mix up values)I just heard from around TH that you're not supposed to in case of problems. But if it works, oh well!.