Minigame Pacman Version 1.05

ff7Valentine

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• Map name
Pacman Version 1.05​


• Name of the creator(s)
FFVII_Valentine (US West)​


• Current stage of the map
Complete​


• Summary of the map gameplay

-Based on the arcade classic.
You eat dots to increase your score. Eating a large dot enables you to eat(kill) ghosts who are trying to kill you.

-You can get combos (collect 25, 50, 100, 150, 200 dots in a row without dieing).
Reaching Combos means that you receive bonus Speed Items & Exp for boss.

- You can save your allies by walking up to their flag.

- Players also re-spawn if any team finishes the level.

-The team with the highest total score after round 9 gets to fight the boss.


• Map features

-Play solo or with up to 3 teams of 4 players each team.

-Play through 9 different mazes plus a boss battle.

-Levels:
1) Timed round (30 Seconds)
2-8) First Team to finish a maze starts the next maze.
9) Timed round (3 Minutes)
10) Boss (Faced by the highest scoring team)


• Pacman's abilities:

-Movement Speed Bonus
Increases the movement speed of the pacman.
Level 1 - 55 movement increase.
Level 2 - 110 movement increase.
Level 3 - 165 movement increase.
Level 4 - 220 movement increase.
Level 5 - 275 movement increase.
Level 6 - 330 movement increase.

-Teleport
Teleports your pacman to a friendly pacman or pacman flag. Cooldown reduces with level.
Level 1 - 60 Second Cooldown.
Level 2 - 55 Second Cooldown.
Level 3 - 50 Second Cooldown.
Level 4 - 45 Second Cooldown.
Level 5 - 40 Second Cooldown.
Level 6 - 35 Second Cooldown.
Level 7 - 30 Second Cooldown.
Level 8 - 25 Second Cooldown.

-Revival Aura Range Bonus
Gives additional range to Revival Aura.
Level 1 - Increases range to 400.
Level 2 - Increases range to 600.
Level 3 - Increases range to 800.
Level 4 - Increases range to 1000.
Level 5 - Increases range to 1200.
Level 6 - Increases range to 1400.
Level 7 - Increases range to 1600.
Level 8 - Increases range to 1800.

-3rd Dimension
Confuses ghosts by momenteraly becoming 3 Dimensional; invisible in this 2 Dimensional game. Lasts a maximum of 30 seconds (ability can be prematurely ended by ordering the pacman to move). Cooldown reduces with level.
Level 1 - 45 Second Cooldown.
Level 2 - 40 Second Cooldown.
Level 3 - 35 Second Cooldown.
Level 4 - 30 Second Cooldown.
Level 5 - 25 Second Cooldown.
Level 6 - 20 Second Cooldown.
Level 7 - 15 Second Cooldown.
Level 8 - 10 Second Cooldown.

-Pause
Press the 'Pause Button' for a chosen Ghost or opposition Pacman. Pause last 10 seconds on ghosts and 5 seconds on opposition Pacman. Cooldown reduces with level.
Level 1 - 60 Second Cooldown.
Level 2 - 55 Second Cooldown.
Level 3 - 50 Second Cooldown.
Level 4 - 45 Second Cooldown.
Level 5 - 40 Second Cooldown.
Level 6 - 35 Second Cooldown.
Level 7 - 30 Second Cooldown.
Level 8 - 25 Second Cooldown.


• Credits

- This is a 100% not for profit project. I am making this purely for the love of the Pacman franchise and to promote it to others.
- I do not claim any ideas and music of the Pacman franchise and Namco to be those of my own.

Model used as pacman by Dan van Ohllus


• Reported Unfixed Bugs

-None so far
 

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  • tom_mai78101 tom_mai78101:
    I have a GIF though
  • tom_mai78101 tom_mai78101:
    In the GIF, I've configured it so the lower the "Main Value" is, the better. I had to compress it pretty far down though.
  • tom_mai78101 tom_mai78101:
    And this is the thread with the video that shows the wall clip. https://tasvideos.org/Forum/Topics/23453
    +2
  • tom_mai78101 tom_mai78101:
    Hmm, about the Headline News, I noticed threads are being moved into the subforum (Health News, Environmental News, etc.). When that happens, the TH Forum Home page loses the articles, and instead would show old articles posted 1 or 2 weeks ago.
  • tom_mai78101 tom_mai78101:
    What do we do with the Home page?
  • Ghan Ghan:
    I added those forums to the filter for that widget.
    +1
  • tom_mai78101 tom_mai78101:
    Oh nice. They're back. Thanks.
  • tom_mai78101 tom_mai78101:
    Now I think it makes more sense for me to put news in their own subforums, without worry.
  • The Helper The Helper:
    Awesome Ghan thanks! I was purposely not moving the first 15 news articles in Headline news to the different subforums but I guess I don't have to do that now?
  • tom_mai78101 tom_mai78101:
    Question: Is there a way to remove thread redirects? It creates a copy of the moved thread and takes up space, and I am leaning towards wanting to remove them in the Headline News. But if they have an expiration date, I guess I'm fine with it.
  • The Helper The Helper:
    If you move a thread please leave a permanent redirect. You can delete any redirects after 6 months. The redirects are left to help Search Engines find the moved content.
  • tom_mai78101 tom_mai78101:
    What if you move the permanent redirect, not the thread?
  • The Helper The Helper:
    I think that works but I have not messed with it. You can delete redirects though if you have to that will not delete the original thread
  • The Helper The Helper:
    if a redirect ends up in the same forum as the post it goes to though I think the redirect drops or fails or something but they are not bugged out and when you are working on an indirect the original post is safe.
  • The Helper The Helper:
    Happy Early Friday :)
    +1
  • V-SNES V-SNES:
    Happy Friday :)
  • tom_mai78101 tom_mai78101:
    Fun Friday for me
  • tom_mai78101 tom_mai78101:
    Happy Fun Friday to all.
    +2
  • The Helper The Helper:
    Happy Sunday everyone!!!
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    Happy Sunday!!!
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    Happy monday :p
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    Everyone hates mondays?
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    Happy Tuesday!
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    Happy belated tuesday

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