WIP Panda Wars PRIMAL-X (w/ AI!)

sLsIDK

New Member
You're joking right? The AI just runs to like last row of towers then like runs back or something, although I only tested it once. Other than that everything seems OK. I must say, however, that after played a hundred HoN games without a single WC3 game I hate not being able to do actions with having another unit selected. Also will the bottom right boss really be killable? I mean 99999 health is quite a bit, and with the current items I can't even solo like 25% of it.
 

yami-joey

Member
You're joking right? The AI just runs to like last row of towers then like runs back or something, although I only tested it once. Other than that everything seems OK. I must say, however, that after played a hundred HoN games without a single WC3 game I hate not being able to do actions with having another unit selected. Also will the bottom right boss really be killable? I mean 99999 health is quite a bit, and with the current items I can't even solo like 25% of it.
Sorry bout that. :| It's still in beta you know.... alright will be weakening that dude...
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
The AI just runs to like last row of towers then like runs back or something
I shall fix it. ^_^

UPDATE : Hmm, the AI script is still not modular enough for extensions. I shall rewrite whole script for better supporting with extensions. ^_^
What're going to include in new AI :
-> Retreats when under attacking of towers.
-> Hostile to opponents' hero. (Will "revenge" when they are being attacked)

Any feature you would like for the new version of AI? Feel free to post it up here. :)
 

yami-joey

Member
The AI just runs to like last row of towers then like runs back or something
I shall fix it. ^_^

UPDATE : Hmm, the AI script is still not modular enough for extensions. I shall rewrite whole script for better supporting with extensions. ^_^
What're going to include in new AI :
-> Retreats when under attacking of towers.
-> Hostile to opponents' hero. (Will "revenge" when they are being attacked)

Any feature you would like for the new version of AI? Feel free to post it up here. :)
:)

Sorry there's not much update. X( But you guys wanna share some more advice?
 

sLsIDK

New Member
Cool, I only have to wait two years for this AI.

Anywho, I can't really suggest anything for the AI other than to have a fully functioning AI...
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
AI v2.0 Beta
Changelog :
Rewrote CreepWave and CreepStruct.
Rewrote periodic function in AI pathing. It is more efficient now. ForceHeal/ForceRetreat/RemoveHeal/RemoveRetreat is added.

Fixes :
AI go to enemies' base and back.

Click Me! to get the map.

I think it will be better to ensure current code is stable before adding extra features.
If there is no bug, I shall import those features what I said in earlier post. :)
 

BlackRose

Forum User
I think the lane's should be further apart. Since you can pull creeps from another lane into any other, there's a lot of problems right now with this map IMHO.
 

Zack1996

Working on a Map
Having problems downloading the AI map... What's supposed to happen when you enter the site? Does the download start automatically?
 

Failenx

TH.net Regular
I suggest bringing down the special effects for spells because it usually just creates a whole graphic mishap if too many spells are being used in one area. I usually can't see crap because it screws up my entire screen in the game and I have to result to going away from that area to get it off my screen. :mad:
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
I suggest bringing down the special effects for spells because it usually just creates a whole graphic mishap if too many spells are being used in one area. I usually can't see crap because it screws up my entire screen in the game and I have to result to going away from that area to get it off my screen. :mad:
That's caused the narrowness of lanes. :thup:
 
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