P
Persen
Guest
I've made a custom trigger ability named Paralysis. Here's the triggers:
Trigger 1 - Begin paralysis:
E: A unit begins channeling an ability
C: (Ability being cast) equals to Paralysis
A: Unit - Pause (Target unit of ability being cast)
Trigger 2 - Stop paralysis
E: Unit - A unit Finishes casting an ability
Unit - A unit Stops casting an ability
C: (Ability being cast) equals to Paralysis
A: Unit - Unpause (Target unit of ability being cast)
It works until the time where the paralysis will end, then the caster stops the "Channeling" animation, but the pause remains on.
The ability itself works, it's just the trigger that doesn't.
Trigger 1 - Begin paralysis:
E: A unit begins channeling an ability
C: (Ability being cast) equals to Paralysis
A: Unit - Pause (Target unit of ability being cast)
Trigger 2 - Stop paralysis
E: Unit - A unit Finishes casting an ability
Unit - A unit Stops casting an ability
C: (Ability being cast) equals to Paralysis
A: Unit - Unpause (Target unit of ability being cast)
It works until the time where the paralysis will end, then the caster stops the "Channeling" animation, but the pause remains on.
The ability itself works, it's just the trigger that doesn't.


