Patch 1.4.0 announced in PTR

celerisk

When Zerg floweth, life is good
Reaction score
62
Seriously huge patch this time.


- Infernal Pre-Igniter damage upgrade decreased from 10 to 5
- Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored)
- Some new Battle.net privacy options

And a lot, lot more, along with bug fixes and several editor fixes and changes.

See it all here
 

Bloodcount

Starcraft II Moderator
Reaction score
297
>Blink research time increased from 110 to 140.

I don't see how that was needed, but honestly I don't care, a 30 second delay won't hurt any time push that isn't on 1 base.

>Attack range increased from 5 to 6.
Meh

>Acceleration increased from 0.3 to 1.375.
It is a start. The mothership is still shit though.

>Shields increased from 40 to 100.

The only thing which really makes a difference

>Build time increased from 60 to 65.
Meh

>Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
What is the point of this gas expencive upgrade now ?

>Seeker missile movement speed increased from 2.5 to 2.953.
Good. Now this spell is usable again.

>Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
Told you that was coming.

>Morph cost decreased from 50/100 to 50/50.
Meh.

>Contaminate energy cost increased from 75 to 125.
w/e

>Build time decreased from 70 to 55.
I think it is a bit too much, knowing that you can summon X ultras at a time, perhaps 10 seconds would be better, but I am glad this unit had a buff.


Seriously, why did they break the blueflame ? Now it is heresy to ask for that much gas for this upgrade!
 

Roghie

New Member
Reaction score
2
Wow, lots of changes. Didn't epext them to break blueflame, the protoss ones dosen't matter too much. Maybe one day there will be a mothership rush.
 

Accname

2D-Graphics enthusiast
Reaction score
1,464
[Blink] research time increased from 110 to 140.
Blink is pretty powerful, but if an increase of the research time makes much of a difference i cant really tell. Maybe it will make terran timing pushes even more easier? I am no terran so i cant say.

[Immortal] Attack range increased from 5 to 6.
Attack range is always important, will make the immortal a little more useful.

[Mothership] Acceleration increased from 0.3 to 1.375.
I dont think the mothership will now be used that much more.

[Warp Prism] Shields increased from 40 to 100.
This is nice, these things were dying so incredibly quick against turrets or spores.

[Barracks] Build time increased from 60 to 65.
I dont really get it, was the marine rush so powerful? Is this meant to prevent bunker rushing maybe?

[Infernal Pre-Igniter] damage upgrade decreased from 10 to 5.
I liked that upgrade, it was amongst the most useful upgrades out there. Now you will need 3 hellions to one shot a drone i guess?

[Raven]Seeker missile movement speed increased from 2.5 to 2.953.
The skill is still too weak. Too much energy cost, too easy to dodge. Its just a buff of 0.403.

[Infestor] Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
I am a zerg player, i dont like this. Thats alot of damage potential lost. But i do agree that marines were dying too quick

[Overseer] Morph cost decreased from 50/100 to 50/50.
I totally agree with this change. Perfect decission.

[Overseer] Contaminate energy cost increased from 75 to 125.
To be honest i dont see this spell being used very often. (Besides from AI players)

[Ultralisk] Build time decreased from 70 to 55.
I like this, the ultralisks arent the greatest. Their attacks might be okay but their melee range and their huge size make them pretty useless in many situations.


All in all i am a little disappointed by certain decisions but some are great in my opinion.
There are many bugfixes too, thats good.

But i guess many things about this patch might still change in the future, the patch isnt live yet. I believe they will not nerf the blue flame this much. If they do it will never be used again.
 

s3rius

Linux is only free if your time is worthless.
Reaction score
130
The blue flame upgrade is probably the most discussed change everywhere.

It's still useful against some kinds of units. But it got worse against marines and zealots. So basically it'll drift more towards using them for drops, and less towards fighting an army with them. Just that they got worse for early drops. Except of TvZ where the nerf didn't do much difference iirc.

The blueflame visual will still scare the shit out of each and every Zerg :D
 

Jedimindtrixxx

┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻
Reaction score
168
Hellion

Infernal Pre-Igniter damage upgrade decreased from 10 to 5

YAY. although nobody EVER uses them in lower leagues so never had i have had to deal with them outside of facing vestras in that 1v1 :p still hurt watching it in pro TvZs

Infestor

Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).

Aw, i just started using the festers, and bam

Ultralisk

Build time decreased from 70 to 55.

Now i definitely have to try the super dave out some time :D
 

Dave312

Censored for your safe viewing
Reaction score
269
I think you're all missing the best part of this patch. The editor improvements looks AWESOME!
I agree, but it was disappointing to see they didn't add the transient property to the morph ability.
 

Tom_Kazansky

--- wraith it ! ---
Reaction score
157
Ultralisks are cuter now :D

and I love this: [Immortal] Attack range increased from 5 to 6 :)

too bad for the Helions :(
 

UndeadDragon

Super Moderator
Reaction score
447
The blue flame nerf will see a big difference in (high-league) TvZ games.
 

Accname

2D-Graphics enthusiast
Reaction score
1,464
Will blue flame hellions still be able to 2 shot a drone?
Because i dont see them used for anything besides scouting or roasting zerglings and drones.
they were quite useful against zealots without charge upgrade too, but i dont know if many people used them in TvP.
 

Sevion

The DIY Ninja
Reaction score
413
You need 3 Blue Flame Helions to 2 shot a drone.

I'm really disappointed with the Infestor nerf :(
 

Daskunk

SC2 Forum MVP - TheSkunk #386
Reaction score
186
Will blue flame hellions still be able to 2 shot a drone?
No. I think if you get +1 they can, but then if the zerg gets +1 you can't again.

On the one hand, it would hardly be a nerf if it still took the same amount of shots to kill a drone, on the other hand; for its price it seems a little weak for not even changing the amount of shots it takes to kill drones.


Also, on the Score Screen the players leagues show up right next to their names, and you can click them to go right to their ladder. Plus, I love the "privacy" changes - automatic busy when going in to games, no invites\messages from anyone not on your friends list, etc.


Actually, as a Protoss player this patch is pretty epic overall, though some of the Terran changes were odd.


Edit: Ninja'd! One minute late.
 

Siretu

Starcraft 2 Editor Moderator
Reaction score
293
You need 3 Blue Flame Helions to 2 shot a drone.

To clarify, it takes 3 blue flame hellions to one-shot a drone. Not 2 shot.
 

Accname

2D-Graphics enthusiast
Reaction score
1,464
Infestor’s Neural Parasite can no longer target Massive units. :
This is a joke is it? It must be...

What should neural parasite be used for then? marines and marauders?
seriously? i think if this patch goes live neural parasite will never be used again. its ridiculous.

I am switching to toss now. . .
 

Vestras

Retired
Reaction score
249
This is a joke is it? It must be...

What should neural parasite be used for then? marines and marauders?
seriously? i think if this patch goes live neural parasite will never be used again. its ridiculous.

I am switching to toss now. . .

Are you fucking kidding me? NP was waaayy too good. This change is good.
 
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