So what do you want me to say here? This is a discussion forum and we wanna have a discussion about this topic.is what you should take into account, since it is my thoughts, without me having to answer to some else's comment.
Got that wrong, i thought you meant infestors can deal with enemies detection.>> Please tell me how infestors deal great with detection?
Fungal growth undetects units...
No they cant but they can still use all their abilities while cloaked while the infestor can only use infested terrans.>-> Ghosts can cloak as well. yes but they can't be perma cloacked.
Also ghosts can attack normally.
So what? They can, thats everything that counts, its not like neural parasite has a 100% success rate by itself. It all comes down to your own micro skills and the micro of your opponent.>-> Templars feedback can hit 6 out of 12 terran units, psi-storm deals more then double damage then fungal, they can warp into archons which are massive, have splash and deal extra damage to all zerg units. they can also one-shot every infestor who is able to neural.
They can, doesn't mean they will. Psy storm can, doesn't mean it will. Also, do research on the archon "spash" damage and then we can talk again
And splash damage is splash damage. Even if its just 10%, given the total amount of damage an archon deals and the low hitpoints of zerglings its still noteworthy.
But the collosi can shoot first, and their are other units in the protoss army.>I dont even understand what the first and the second sentence have in common.
-> Protoss can still kill them. Oo
You can neural ALL of the collosi.
Its not like neural instant-kills anything, the protoss just has to focus fire down the infestors and try to keep his collosus behind his other units.
Collusus have a range of 13 if i remember correctly (with upgrade) and neural has only a range of 9. that means you have far more then enough time to kill all the zerg forces before even the first neural can launch if you micro perfectly.
My apologies, i got that one wrong, the way you quote people takes getting used to.>you can neural tanks if your enemy is stupid.
-> now we are talking pro level gaming huh?
I didn't say that.
Yeah, but where is the problem? the fact that its a risk for any race is maybe a flaw in the game itself or it is designed this way for a reason. But it isnt an arguement for or against np.>teching is dangerous for protoss.
-> it is for any race.
This was an answer to a "Teching is a risk that protoss has to take" comment. Get it into context and you will see that I am not claiming that it isn't for other races, I am claiming that the statement is...
As mentioned in my other post, i think this way as well, i dont like np. But the infestor needs something to compensate for the loss.>you can still neural tier 1 and 2 units.
-> That means no unit which is worth it.
Well to some degree I agree, however I am not sure that neural is an ability for the SCII universe to begin with, again, because it is a universal ability, not a rock-paper-shotgun game.
Yes you agree or yes it is an arguement?>Other abilities are crap too.
-> Thats no argument to nerf neural just because other abilities are useless.