GFreak45
I didnt slap you, i high 5'd your face.
ravens? or are they not available out of the campaign? i usually play zerg or protoss, and if i do play tarran i just spam marines... cuz they pwn and i make an army super fast 
like i said above, dont ravens also detect invis? or is that only on campaign? i dont play terran much non campaign and even then i marine spam ftw just to mess aroundGetting, 10 vikings to deal with one overseer is not cost effective, however there is a certain build used in tvt and tvz where the terran is on 2 base with 3 CC's and goes viking cloacked banshee, overseers are the only mobile detection and I assume that in some scenarios the only cost effective thing against this build is.... infestors.
The difference between the casting units are quite high.ever since the nerf for neutral parasite i have no being able to use it effectively anymore as its just risking too much for your infestors to go ahead of your army to grab the units at the back. I still dont understand why its nerfed when both terran and toss have an anti caster units so effectively deal with infestors wheres a zerg must micro his infestors inorder to keep them alive let alone using any abilities. Not to mention how vulnerable and useless they are when their energy runs out.
Oh yes, it really is 9, i dont know how i mixed that up with siege tanks.For the record, the colossus range with the upgrade is 9, not 13. Siege tanks however have 13 range. It's still very hard to NP them though.
Almost any unit will take at least half of the damage if you psi storm on top of them. I think speedlings would be excluded due to their speed but they will die anyway so it doesn't matter.
Also, that is if we assume perfect reactions where the opponent moves as soon as the psi storm lands.
When it comes to NP, I agree with Sevion. I very rarely used them before but now I probably never will. It's just too big of an investment for such a big risk.
This is true. To be honest I think that the neural parasite is useless against collosi the most. Today TLO lost a game to imbaLovely, because in the final battle the zerg used neural parasite. The game was pretty long and both players were taking sevear hits and honestly I can't tell without looking at the replay who was ahead in that battle, but after the first shot of the siege line (TLO was going mech) the thors and some tanks got neuraled which really helped in the battle. The question is, is it really more cost effective to research neural and cast it AND risk loosing the infestor by doing that or is it better to just summon a bunch of infested terrans.ever since the nerf for neutral parasite i have no being able to use it effectively anymore as its just risking too much for your infestors to go ahead of your army to grab the units at the back. I still dont understand why its nerfed when both terran and toss have an anti caster units so effectively deal with infestors wheres a zerg must micro his infestors inorder to keep them alive let alone using any abilities. Not to mention how vulnerable and useless they are when their energy runs out.
Yes, Infestors and Roaches (allthough roaches need an upgrade) can move while burrowed. And I think the problem with that idea is mainly that the infestors will be completely unguarded and an very easy prey for the tanks or maybe some stimmed marines.do infestors normally get movement while burrowed or is that only in the challenges? because i could see them being huge in fights if they could go behind the opponents army and neural say... 4 or 5 thors, propper microing would make that very possible, especially with their huge range
Well more like 5000 marines and 2500 marauders and 1000 medivacs.terrans usually have about 10000 marines running around, thats not what i call a "larger" unit.