Bloodcount
Starcraft II Moderator
- Reaction score
- 297
>Infestor’s Neural Parasite can no longer target Massive units. :
I had missed that one. It really sucked when they neuraled your collosi (which take 70 secs a piece and cost a crap tone) who are the only dps units in the protoss gateway-robo ball adn you loose your support army, then loose the collosi. This change is made because the MASSIVE units, cost TOO MUCH to be able to be neural parasited.
Units which are still pretty strong and you can neural parasite tanks, immortals, sentries and the likes.
I think that the game will be more balanced then ever(atleast in pvp and pvz and zvt. pvt should be more balanced on theory but we will see. Since marines kill banelings, it is clear that we can't rely on speculations.
To all you zergs: 1 base all ins of toss should be practically unexistant, except the DT chargelot one ; )
To all you tosses: 4 gate should suck in pvp now.
To all you terrans: MMM foreva baby!
I had missed that one. It really sucked when they neuraled your collosi (which take 70 secs a piece and cost a crap tone) who are the only dps units in the protoss gateway-robo ball adn you loose your support army, then loose the collosi. This change is made because the MASSIVE units, cost TOO MUCH to be able to be neural parasited.
Units which are still pretty strong and you can neural parasite tanks, immortals, sentries and the likes.
I think that the game will be more balanced then ever(atleast in pvp and pvz and zvt. pvt should be more balanced on theory but we will see. Since marines kill banelings, it is clear that we can't rely on speculations.
To all you zergs: 1 base all ins of toss should be practically unexistant, except the DT chargelot one ; )
To all you tosses: 4 gate should suck in pvp now.
To all you terrans: MMM foreva baby!